My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Collector Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Mega Minion Inferno Dragon Lumberjack Lava Hound
Zap
Fire Spirit Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Elixir Collector
Arrows
Fire Spirit Lava Hound
Royal Delivery
Fire Spirit Mega Minion Inferno Dragon Lumberjack Lava Hound
Fireball
Mega Minion Elixir Collector Inferno Dragon Lumberjack Lava Hound
Poison
Mega Minion Elixir Collector Lava Hound
Lightning
Mega Minion Elixir Collector Inferno Dragon Lumberjack
Rocket
Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Elixir Collector Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Mega Minion Inferno Dragon Lumberjack Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Mega Minion

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Inferno Dragon Lumberjack
Zap
Mega Minion Fire Spirit The Log Lumberjack Lava Hound
Mega Minion
Zap Lava Hound Fire Spirit
Elixir Collector
The Log
Zap Lumberjack
Inferno Dragon
Lava Hound Fire Spirit
Lumberjack
Fire Spirit Zap The Log Lava Hound
Lava Hound
Mega Minion Inferno Dragon Zap Lumberjack

Defense Synergies 1 9

Fire Spirit
Zap The Log
Zap
Mega Minion Fire Spirit The Log Inferno Dragon Lumberjack
Mega Minion
Zap The Log Lumberjack
Elixir Collector
The Log
Fire Spirit Zap Mega Minion Inferno Dragon Lumberjack
Inferno Dragon
Zap The Log
Lumberjack
Zap Mega Minion The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Inferno Dragon Lumberjack Zap Mega Minion The Log
Lumberjack Fire Spirit Mega Minion Inferno Dragon
Inferno Dragon Lumberjack Mega Minion
The Log Lumberjack
The Log Fire Spirit Zap Mega Minion Lumberjack
Mega Minion Inferno Dragon Fire Spirit Zap
Zap The Log
Inferno Dragon Lumberjack
Fire Spirit Lumberjack
Zap Mega Minion The Log Lumberjack
Mega Minion Inferno Dragon Zap
Lumberjack Fire Spirit Zap The Log
Fire Spirit Zap Mega Minion The Log Lumberjack
Inferno Dragon Lumberjack
Zap The Log Inferno Dragon Lumberjack
Lumberjack
Fire Spirit Zap Mega Minion The Log Lumberjack
Zap The Log Fire Spirit Mega Minion Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Fire Spirit The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Mega Minion The Log Inferno Dragon Lumberjack
Lumberjack Zap The Log
Lumberjack Zap The Log
Inferno Dragon Lumberjack
Fire Spirit Zap
Mega Minion Lumberjack
Inferno Dragon Lumberjack
Zap Mega Minion The Log Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Lumberjack
Zap The Log
Lumberjack
Zap Mega Minion The Log Inferno Dragon Lumberjack
Zap Mega Minion The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Mega Minion
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Lumberjack
Zap The Log
Fire Spirit Zap
Fire Spirit The Log
Zap The Log
Zap The Log
The Log
Fire Spirit Zap Mega Minion The Log
Fire Spirit Zap The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit
Mega Minion Inferno Dragon
The Log Zap
Zap The Log
Zap The Log
Fire Spirit Zap
Zap Mega Minion
Mega Minion
Zap The Log
Zap
The Log
Zap Fire Spirit
Fire Spirit Zap Mega Minion
The Log
Mega Minion Lumberjack
The Log Zap
Zap
Mega Minion
Zap The Log
Zap
Zap The Log

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