My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Princess Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Inferno Dragon Sparky
Giant Snowball
Minions Skeleton Army Princess Inferno Dragon
Zap
Minions Skeleton Army Princess Inferno Dragon Sparky
Barbarian Barrel
Knight Skeleton Army Princess Sparky
The Log
Skeleton Army Princess Sparky
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Princess
Royal Delivery
Knight Minions Skeleton Army P.E.K.K.A Princess Inferno Dragon Sparky
Fireball
Minions Skeleton Army Princess Inferno Dragon Sparky
Poison
Minions Skeleton Army Princess Sparky
Lightning
Knight Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army P.E.K.K.A Princess Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Skeleton Army Princess Inferno Dragon Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Sparky Knight Minions Princess
Knight
Minions Princess Zap Sparky
Minions
Knight Zap P.E.K.K.A Inferno Dragon Sparky
Skeleton Army
Sparky
P.E.K.K.A
Zap Minions Princess
Princess
Knight Zap P.E.K.K.A Sparky
Inferno Dragon
Minions
Sparky
Zap Knight Minions Skeleton Army Princess

Defense Synergies 2 14

Zap
Knight Minions Skeleton Army P.E.K.K.A Princess Inferno Dragon Sparky
Knight
Minions Princess Zap Skeleton Army Sparky
Minions
Knight Zap P.E.K.K.A
Skeleton Army
Zap Knight Princess Inferno Dragon Sparky
P.E.K.K.A
Zap Minions Princess
Princess
Knight Zap Skeleton Army P.E.K.K.A
Inferno Dragon
Zap Skeleton Army
Sparky
Zap Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Sparky
Skeleton Army P.E.K.K.A Inferno Dragon Sparky Zap Knight Minions
Skeleton Army P.E.K.K.A Sparky Knight Minions Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Sparky Knight Minions
Skeleton Army P.E.K.K.A Princess Sparky
Skeleton Army Zap Minions
Minions Inferno Dragon Zap Princess
Zap P.E.K.K.A Sparky
P.E.K.K.A Inferno Dragon Sparky Minions Skeleton Army Princess
Knight Skeleton Army Sparky
Minions Skeleton Army Zap Knight Princess
Minions Inferno Dragon Zap Princess
Skeleton Army P.E.K.K.A Sparky Zap Knight Minions
Skeleton Army Sparky Zap Minions P.E.K.K.A Princess
Skeleton Army P.E.K.K.A Inferno Dragon Sparky Knight
Skeleton Army Zap P.E.K.K.A Inferno Dragon Sparky
Sparky Knight Minions Skeleton Army P.E.K.K.A
Zap Knight Minions Skeleton Army
Zap Knight Minions Princess Inferno Dragon
P.E.K.K.A Sparky Inferno Dragon
Skeleton Army Knight Minions P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap P.E.K.K.A Sparky
Zap Knight Inferno Dragon
Skeleton Army P.E.K.K.A Zap Knight Minions Sparky
Skeleton Army P.E.K.K.A Zap Knight Sparky
P.E.K.K.A Knight Skeleton Army Inferno Dragon Sparky
Zap Minions Princess
Skeleton Army P.E.K.K.A Sparky Knight Minions
P.E.K.K.A Knight Skeleton Army Inferno Dragon Sparky
Zap P.E.K.K.A Knight Minions Skeleton Army Inferno Dragon Sparky
P.E.K.K.A Skeleton Army Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Knight Minions Sparky
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Knight Sparky
Skeleton Army Princess Sparky
Skeleton Army Sparky Zap Knight Minions P.E.K.K.A Inferno Dragon
Minions Zap P.E.K.K.A Princess Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Sparky
Zap Princess
Sparky
Knight Sparky
Zap Sparky
Zap Minions Princess
Princess Sparky
Zap Princess
Zap
Minions Sparky
Zap Knight Princess Sparky
Zap Princess
Knight Princess Sparky
Minions Princess
Princess Zap Sparky
Zap Princess Sparky
Princess Sparky
Sparky
Minions Sparky
Zap Princess Sparky
Zap Princess
Minions Sparky
Princess
Sparky
Zap
Zap Princess Sparky
Inferno Dragon
Zap Princess Sparky
Zap Princess Sparky
Zap Sparky
Zap Princess Sparky
Zap Minions
Sparky
Zap Sparky
Zap Princess Sparky
P.E.K.K.A Sparky
Princess Sparky
Zap Minions Skeleton Army Princess
Zap Princess
Knight Princess Sparky
Zap Princess
Zap Sparky
P.E.K.K.A Sparky
Zap Minions Princess Sparky
Zap Princess
Zap Princess Sparky

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