My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Ice Wizard Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon Sparky
Giant Snowball
Inferno Dragon Lumberjack
Zap
Inferno Dragon Sparky
Barbarian Barrel
Wizard Ice Wizard Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Wizard Ice Wizard Inferno Dragon Lumberjack Sparky
Fireball
Wizard Ice Wizard Inferno Dragon Lumberjack Sparky
Poison
Wizard Ice Wizard Sparky
Lightning
Wizard Ice Wizard Inferno Dragon Lumberjack Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Inferno Dragon Lumberjack Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Inferno Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky The Log Ice Wizard Lumberjack
Giant
Zap Sparky Wizard The Log Ice Wizard Lumberjack
Wizard
Giant Lumberjack Sparky
The Log
Zap Giant Lumberjack Sparky
Ice Wizard
Zap Giant Lumberjack
Inferno Dragon
Lumberjack
Zap Giant Wizard The Log Ice Wizard Sparky
Sparky
Zap Giant Wizard The Log Lumberjack

Defense Synergies 0 14

Zap
The Log Ice Wizard Inferno Dragon Lumberjack Sparky
Giant
Wizard
The Log Ice Wizard Lumberjack
The Log
Zap Wizard Ice Wizard Inferno Dragon Lumberjack Sparky
Ice Wizard
Zap Wizard The Log Inferno Dragon Lumberjack
Inferno Dragon
Zap The Log Ice Wizard
Lumberjack
Zap Wizard The Log Ice Wizard
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Sparky
Inferno Dragon Lumberjack Sparky Zap The Log Ice Wizard
Lumberjack Sparky Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Sparky Ice Wizard
The Log Lumberjack Sparky
The Log Zap Ice Wizard Lumberjack
Inferno Dragon Zap Wizard Ice Wizard
Zap The Log Sparky
Inferno Dragon Sparky Ice Wizard Lumberjack
Ice Wizard Lumberjack Sparky
Ice Wizard Zap Wizard The Log Lumberjack
Inferno Dragon Zap Wizard Ice Wizard
Lumberjack Sparky Zap Wizard The Log Ice Wizard
Wizard Sparky Zap The Log Lumberjack
Inferno Dragon Sparky Lumberjack
Zap The Log Inferno Dragon Lumberjack Sparky
Wizard Sparky Lumberjack
Zap Wizard The Log Ice Wizard Lumberjack
Zap Wizard The Log Ice Wizard Inferno Dragon Lumberjack
Sparky Inferno Dragon Lumberjack
Wizard The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Sparky
Zap Wizard The Log Inferno Dragon Lumberjack
Lumberjack Zap The Log Sparky
Lumberjack Zap The Log Sparky
Inferno Dragon Lumberjack Sparky
Wizard Zap Ice Wizard
Sparky Ice Wizard Lumberjack
Inferno Dragon Lumberjack Sparky
Zap The Log Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Lumberjack Sparky
Zap The Log
Wizard Lumberjack Sparky
Wizard Sparky
Sparky Zap The Log Inferno Dragon Lumberjack
Zap Wizard The Log Ice Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log Ice Wizard
The Log Sparky
The Log Sparky
Wizard Zap The Log Sparky
Wizard Zap Ice Wizard
Wizard The Log Sparky
The Log Zap Wizard Ice Wizard
The Log Zap Wizard
Lumberjack Sparky
Zap Wizard The Log Sparky
Zap Wizard
The Log Sparky
Zap The Log Sparky
Zap Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Sparky
Zap Wizard The Log Sparky
Zap Wizard The Log
The Log Sparky
Wizard
The Log Sparky
Zap The Log
Zap The Log Wizard Ice Wizard Sparky
Inferno Dragon
The Log Zap Wizard Ice Wizard Sparky
Zap Wizard The Log Sparky
Zap The Log Sparky
Zap Wizard Ice Wizard Sparky
Zap Wizard
Sparky
Zap Wizard The Log Sparky
Zap Sparky
Sparky
Wizard The Log Sparky
Zap
Zap Wizard Ice Wizard
The Log
Wizard Lumberjack Sparky
The Log Zap Wizard
Zap Sparky
Sparky
Zap The Log Sparky
Zap
Zap The Log Sparky

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