My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Inferno Dragon
Giant Snowball
Fire Spirit Goblins Spear Goblins Musketeer Inferno Dragon
Zap
Fire Spirit Goblins Spear Goblins Mortar Inferno Dragon
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Knight Mortar Musketeer
The Log
Fire Spirit Goblins Spear Goblins Musketeer
Earthquake
Spear Goblins Mortar
Arrows
Fire Spirit Goblins Spear Goblins
Royal Delivery
Fire Spirit Goblins Spear Goblins Knight Musketeer Inferno Dragon
Fireball
Mortar Musketeer Inferno Dragon
Poison
Spear Goblins Mortar Musketeer
Lightning
Knight Mortar Musketeer Inferno Dragon
Rocket
Mortar Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Knight Mortar Musketeer Inferno Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Spear Goblins Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mortar Inferno Dragon
Goblins
Spear Goblins
Knight Mortar Inferno Dragon
Knight
Spear Goblins Mortar Musketeer Fire Spirit
Mortar
Knight Fire Spirit Spear Goblins Musketeer
Musketeer
Knight Mortar
Lightning
Inferno Dragon
Fire Spirit Spear Goblins

Defense Synergies 3 10

Fire Spirit
Knight Spear Goblins
Goblins
Knight Mortar Musketeer
Spear Goblins
Knight Fire Spirit Mortar Musketeer Inferno Dragon
Knight
Fire Spirit Spear Goblins Musketeer Goblins Mortar
Mortar
Goblins Spear Goblins Knight Musketeer Inferno Dragon
Musketeer
Knight Goblins Spear Goblins Mortar
Lightning
Inferno Dragon
Spear Goblins Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Knight Mortar Musketeer
Inferno Dragon Goblins Knight Mortar Musketeer
Mortar Fire Spirit Goblins Knight Musketeer Lightning Inferno Dragon
Inferno Dragon Goblins Knight Mortar Musketeer
Lightning
Fire Spirit Goblins Spear Goblins Musketeer
Musketeer Lightning Inferno Dragon Fire Spirit Spear Goblins Mortar
Lightning Musketeer
Inferno Dragon Goblins Mortar Musketeer
Knight Fire Spirit Goblins Spear Goblins Musketeer
Goblins Spear Goblins Knight Musketeer
Musketeer Inferno Dragon Spear Goblins
Mortar Fire Spirit Knight Musketeer Lightning
Fire Spirit Goblins Mortar
Inferno Dragon Knight Mortar
Mortar Lightning Inferno Dragon
Goblins Knight Mortar Musketeer
Fire Spirit Mortar Goblins Spear Goblins Knight Musketeer
Mortar Fire Spirit Spear Goblins Knight Musketeer Inferno Dragon
Mortar Musketeer Inferno Dragon
Fire Spirit Goblins Spear Goblins Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins
Knight Mortar Musketeer Lightning Inferno Dragon
Goblins Spear Goblins Knight Musketeer Lightning
Lightning Knight Musketeer
Knight Musketeer Inferno Dragon
Fire Spirit Musketeer
Goblins Spear Goblins Knight Musketeer Lightning
Knight Inferno Dragon
Lightning Goblins Spear Goblins Knight Mortar Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer
Lightning
Lightning Knight
Musketeer
Goblins Spear Goblins Knight Mortar Musketeer Lightning Inferno Dragon
Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Mortar Musketeer
Mortar Musketeer
Lightning
Lightning Knight Musketeer
Fire Spirit Mortar
Fire Spirit Spear Goblins Musketeer
Fire Spirit Mortar Musketeer
Fire Spirit Lightning
Mortar Lightning
Lightning Fire Spirit Goblins Musketeer
Lightning Knight Mortar Musketeer
Lightning Fire Spirit Musketeer
Lightning Fire Spirit Knight Mortar Musketeer
Lightning Mortar Musketeer
Lightning Mortar Musketeer
Lightning Spear Goblins Mortar Musketeer
Lightning Mortar Musketeer
Lightning Mortar
Lightning
Lightning Fire Spirit Mortar Musketeer
Lightning Fire Spirit Mortar
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Mortar Musketeer
Fire Spirit Mortar
Inferno Dragon
Mortar Musketeer Lightning
Lightning Mortar Musketeer
Lightning Mortar Musketeer
Lightning Fire Spirit Musketeer
Lightning Musketeer
Lightning
Lightning Mortar Musketeer
Lightning
Lightning
Lightning Fire Spirit Spear Goblins Musketeer
Lightning Fire Spirit Musketeer
Lightning Knight Musketeer
Mortar Musketeer Lightning
Lightning
Musketeer
Musketeer Lightning
Musketeer Lightning
Lightning Mortar Musketeer

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