My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Three Musketeers Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Fire Spirit Three Musketeers
Zap
Fire Spirit Three Musketeers
Barbarian Barrel
Fire Spirit Ice Spirit Knight Heal Spirit Three Musketeers Electro Wizard
The Log
Fire Spirit Ice Spirit Heal Spirit Three Musketeers
Earthquake
Arrows
Fire Spirit Ice Spirit Heal Spirit
Royal Delivery
Fire Spirit Ice Spirit Knight Heal Spirit Three Musketeers Bowler Electro Wizard
Fireball
Three Musketeers Bowler Electro Wizard
Poison
Three Musketeers Electro Wizard
Lightning
Knight Three Musketeers Bowler Electro Wizard
Rocket
Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight Heal Spirit Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Heal Spirit Zap Knight Electro Wizard Bowler Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Fire Spirit Ice Spirit Heal Spirit Zap

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Three Musketeers Bowler
Ice Spirit
Zap Knight Three Musketeers Bowler
Zap
Ice Spirit Electro Wizard Fire Spirit Knight Heal Spirit Three Musketeers Bowler
Knight
Ice Spirit Three Musketeers Fire Spirit Zap Heal Spirit Electro Wizard
Heal Spirit
Zap Knight Three Musketeers Bowler
Three Musketeers
Knight Fire Spirit Ice Spirit Zap Heal Spirit
Bowler
Fire Spirit Ice Spirit Zap Heal Spirit Electro Wizard
Electro Wizard
Zap Knight Bowler

Defense Synergies 4 13

Fire Spirit
Knight Ice Spirit Zap Electro Wizard
Ice Spirit
Zap Fire Spirit Knight Three Musketeers Bowler Electro Wizard
Zap
Ice Spirit Electro Wizard Fire Spirit Knight Three Musketeers Bowler
Knight
Fire Spirit Electro Wizard Ice Spirit Zap Three Musketeers Bowler
Heal Spirit
Three Musketeers
Ice Spirit Zap Knight
Bowler
Ice Spirit Zap Knight Electro Wizard
Electro Wizard
Zap Knight Fire Spirit Ice Spirit Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Electro Wizard
Ice Spirit Zap Knight Three Musketeers Electro Wizard
Three Musketeers Bowler Fire Spirit Knight Electro Wizard
Three Musketeers Knight Bowler Electro Wizard
Bowler
Bowler Fire Spirit Zap Electro Wizard
Three Musketeers Electro Wizard Fire Spirit Ice Spirit Zap
Bowler Zap Electro Wizard
Three Musketeers
Knight Fire Spirit Ice Spirit Bowler Electro Wizard
Electro Wizard Zap Knight Bowler
Three Musketeers Zap Electro Wizard
Bowler Fire Spirit Ice Spirit Zap Knight Three Musketeers Electro Wizard
Fire Spirit Three Musketeers Bowler Ice Spirit Zap Electro Wizard
Knight Three Musketeers Electro Wizard
Ice Spirit Zap Three Musketeers Bowler Electro Wizard
Three Musketeers Knight Bowler Electro Wizard
Fire Spirit Ice Spirit Zap Knight Three Musketeers Bowler Electro Wizard
Zap Fire Spirit Ice Spirit Knight Bowler Electro Wizard
Three Musketeers Electro Wizard
Bowler Fire Spirit Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Bowler Electro Wizard
Electro Wizard Zap Knight Bowler
Ice Spirit Zap Knight Bowler Electro Wizard
Bowler Zap Knight Electro Wizard
Knight Three Musketeers Bowler
Fire Spirit Ice Spirit Zap Three Musketeers Electro Wizard
Knight Bowler Electro Wizard
Knight
Zap Electro Wizard Ice Spirit Knight
Three Musketeers
Knight Bowler
Zap Bowler Electro Wizard
Bowler Knight Three Musketeers
Three Musketeers Bowler
Electro Wizard Ice Spirit Zap Knight Three Musketeers Bowler
Bowler Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Bowler Electro Wizard
Knight
Fire Spirit Zap Bowler
Fire Spirit Ice Spirit Zap
Fire Spirit Bowler
Fire Spirit Ice Spirit Zap Bowler
Zap
Fire Spirit Three Musketeers Bowler Electro Wizard
Zap Knight Bowler Electro Wizard
Fire Spirit Zap
Fire Spirit Knight Three Musketeers Bowler
Zap
Zap Three Musketeers Bowler
Three Musketeers Bowler
Three Musketeers
Fire Spirit Zap Three Musketeers Bowler Electro Wizard
Fire Spirit Zap Bowler
Bowler
Bowler
Zap
Zap Fire Spirit Ice Spirit Bowler
Zap Bowler Electro Wizard
Zap Bowler
Zap
Fire Spirit Zap Electro Wizard
Zap Electro Wizard Ice Spirit
Bowler
Zap
Zap Ice Spirit Electro Wizard
Bowler
Zap Electro Wizard Fire Spirit Ice Spirit
Fire Spirit Zap Three Musketeers Electro Wizard
Knight Three Musketeers Bowler Electro Wizard
Zap Bowler
Zap
Three Musketeers
Zap Ice Spirit Bowler Electro Wizard
Zap Electro Wizard
Zap Bowler Electro Wizard

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