My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Skeleton Army
Zap
Fire Spirit Inferno Tower Skeleton Army
Barbarian Barrel
Fire Spirit Ice Spirit Inferno Tower Wizard Skeleton Army
The Log
Fire Spirit Ice Spirit Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Ice Spirit Skeleton Army
Royal Delivery
Fire Spirit Ice Spirit Hog Rider Wizard Skeleton Army
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Ice Golem Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Ice Golem Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Ice Golem Skeleton Army Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Zap Ice Golem

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Ice Golem
Ice Spirit
Zap Hog Rider
Zap
Ice Spirit Hog Rider Fire Spirit Ice Golem
Ice Golem
Hog Rider Fire Spirit Zap
Hog Rider
Fire Spirit Ice Spirit Zap Ice Golem Wizard
Inferno Tower
Wizard
Hog Rider
Skeleton Army

Defense Synergies 4 12

Fire Spirit
Ice Spirit Zap Ice Golem Inferno Tower
Ice Spirit
Zap Inferno Tower Fire Spirit Ice Golem Wizard Skeleton Army
Zap
Ice Spirit Fire Spirit Ice Golem Inferno Tower Skeleton Army
Ice Golem
Inferno Tower Fire Spirit Ice Spirit Zap Wizard
Hog Rider
Inferno Tower
Ice Spirit Ice Golem Skeleton Army Fire Spirit Zap
Wizard
Ice Spirit Ice Golem Skeleton Army
Skeleton Army
Inferno Tower Ice Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Inferno Tower Wizard
Inferno Tower Skeleton Army Ice Spirit Zap
Inferno Tower Skeleton Army Fire Spirit
Inferno Tower Skeleton Army
Skeleton Army
Skeleton Army Fire Spirit Zap
Inferno Tower Fire Spirit Ice Spirit Zap Wizard
Zap Ice Golem Inferno Tower
Inferno Tower Skeleton Army
Skeleton Army Fire Spirit Ice Spirit Ice Golem Inferno Tower
Skeleton Army Zap Ice Golem Wizard
Inferno Tower Zap Wizard
Inferno Tower Skeleton Army Fire Spirit Ice Spirit Zap Wizard
Fire Spirit Wizard Skeleton Army Ice Spirit Zap
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Ice Spirit Zap
Wizard Inferno Tower Skeleton Army
Fire Spirit Ice Spirit Zap Wizard Skeleton Army
Zap Wizard Fire Spirit Ice Spirit Ice Golem
Inferno Tower
Wizard Skeleton Army Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Ice Golem Inferno Tower
Zap Ice Golem Wizard
Skeleton Army Ice Spirit Zap Ice Golem Inferno Tower
Skeleton Army Zap Ice Golem Inferno Tower
Inferno Tower Skeleton Army
Fire Spirit Wizard Ice Spirit Zap Ice Golem
Skeleton Army Ice Golem Inferno Tower
Inferno Tower Skeleton Army
Zap Ice Spirit Ice Golem Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Zap
Skeleton Army Ice Golem Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Ice Spirit Zap Ice Golem
Zap Ice Golem Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Wizard Fire Spirit Zap
Wizard Fire Spirit Ice Spirit Zap Ice Golem
Fire Spirit Wizard
Fire Spirit Ice Spirit Zap Ice Golem Wizard
Zap Wizard
Fire Spirit
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit Ice Golem
Zap Ice Golem
Zap Wizard
Wizard
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard
Wizard
Zap
Zap Ice Golem Fire Spirit Ice Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Ice Golem Wizard
Zap Ice Spirit Wizard
Zap Wizard
Zap Ice Spirit
Wizard
Zap Fire Spirit Ice Spirit Skeleton Army
Fire Spirit Zap Wizard
Wizard
Zap Ice Golem Wizard
Zap
Zap Ice Spirit
Zap
Zap

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