Deck 3.4


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Godly!

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Spirit Fire Spirits Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider P.E.K.K.A

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Fire Spirits Hog Rider P.E.K.K.A

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Hog Rider Clone
Giant Snowball Fire Spirits Hog Rider Clone
Zap Fire Spirits Clone
Barbarian Barrel Ice Spirit Fire Spirits Wizard Clone
The Log Ice Spirit Fire Spirits Hog Rider Clone
Earthquake Hog Rider Clone
Arrows Ice Spirit Fire Spirits Clone
Royal Delivery Ice Spirit Fire Spirits Hog Rider Wizard Clone P.E.K.K.A
Fireball Hog Rider Wizard Clone
Poison Wizard Clone
Lightning Wizard
Rocket Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fire Spirits Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fire Spirits Wizard Tornado

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Fire Spirits Tornado Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fire Spirits Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Fire Spirits Tornado Clone Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Fire Spirits Tornado

Synergies   7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit + Zap Hog Rider Fire Spirits Wizard Tornado P.E.K.K.A
Zap + Ice Spirit Hog Rider Tornado P.E.K.K.A Fire Spirits
Fire Spirits + Hog Rider Tornado Ice Spirit Zap P.E.K.K.A
Hog Rider + Ice Spirit Fire Spirits Zap Tornado P.E.K.K.A
+ Tornado P.E.K.K.A Ice Spirit
+ Zap Fire Spirits Wizard Hog Rider Ice Spirit P.E.K.K.A
+
+ Zap Fire Spirits Wizard Tornado Hog Rider Ice Spirit

Counters   39 76

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Tornado
Zap Ice Spirit Tornado Wizard Fire Spirits
Tornado Wizard Zap Fire Spirits Ice Spirit
Wizard P.E.K.K.A Hog Rider
Wizard
Fire Spirits Wizard P.E.K.K.A Tornado Ice Spirit
Fire Spirits Wizard Zap Ice Spirit Tornado
P.E.K.K.A Wizard
P.E.K.K.A Wizard Ice Spirit
P.E.K.K.A Tornado Ice Spirit Wizard Fire Spirits
Wizard
Wizard Zap Ice Spirit Fire Spirits Tornado
Zap Tornado Wizard Fire Spirits
P.E.K.K.A Wizard
Tornado Fire Spirits Ice Spirit P.E.K.K.A
Fire Spirits Tornado P.E.K.K.A Ice Spirit
Tornado P.E.K.K.A Ice Spirit Fire Spirits
Wizard P.E.K.K.A
P.E.K.K.A Ice Spirit Zap Wizard Tornado Fire Spirits
Ice Spirit Wizard Hog Rider
Tornado Fire Spirits Wizard Ice Spirit
P.E.K.K.A
Zap Wizard Tornado Fire Spirits P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Hog Rider
Zap Clone Fire Spirits Ice Spirit
Wizard Tornado
Fire Spirits Wizard Ice Spirit Tornado P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado Fire Spirits Wizard
P.E.K.K.A Wizard Zap Fire Spirits Tornado
Tornado Zap Wizard Fire Spirits Ice Spirit
Tornado Fire Spirits Wizard Zap
Wizard Tornado Fire Spirits Ice Spirit
Tornado Zap Fire Spirits Wizard
Wizard Ice Spirit Tornado
Wizard
Tornado Ice Spirit Zap P.E.K.K.A
Zap Fire Spirits Ice Spirit P.E.K.K.A
Tornado Ice Spirit Wizard
Wizard Ice Spirit Zap Tornado Fire Spirits
P.E.K.K.A
P.E.K.K.A
Wizard
Ice Spirit P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A Wizard Hog Rider
P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A Tornado
Ice Spirit Tornado Fire Spirits P.E.K.K.A
Tornado Fire Spirits Wizard
P.E.K.K.A Zap Fire Spirits
Zap Wizard P.E.K.K.A Ice Spirit
P.E.K.K.A Wizard Tornado
Ice Spirit Zap
Fire Spirits Tornado Zap Wizard P.E.K.K.A Ice Spirit
Zap Tornado Wizard Fire Spirits Ice Spirit
P.E.K.K.A Wizard Tornado Fire Spirits Ice Spirit
P.E.K.K.A Ice Spirit Tornado Fire Spirits
P.E.K.K.A Tornado Zap Wizard
Tornado Wizard Zap
P.E.K.K.A Zap Ice Spirit Fire Spirits
Tornado Wizard Zap
P.E.K.K.A Wizard

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Ice Spirit Tornado Zap Fire Spirits
Wizard Ice Spirit Fire Spirits
Wizard Zap Fire Spirits Ice Spirit Tornado
Zap Wizard Tornado Fire Spirits
Zap Tornado Ice Spirit Wizard Fire Spirits
Zap Tornado Ice Spirit Fire Spirits Wizard
Fire Spirits Ice Spirit Wizard Tornado
Tornado Ice Spirit Fire Spirits Wizard
Wizard Fire Spirits Tornado Ice Spirit
Clone
Clone
Tornado Fire Spirits Wizard Ice Spirit
Tornado
Fire Spirits Zap
Fire Spirits Ice Spirit