My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Hunter Witch Lumberjack
The Log
Mini P.E.K.K.A Hunter Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Hunter Witch P.E.K.K.A Lumberjack
Fireball
Hunter Witch Lumberjack
Poison
Hunter Witch
Lightning
Mini P.E.K.K.A Hunter Witch Lumberjack
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Mini P.E.K.K.A Hunter Lumberjack Giant Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Mini P.E.K.K.A Hunter

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado P.E.K.K.A Mini P.E.K.K.A Hunter Witch Lumberjack
Mini P.E.K.K.A
Giant Zap Tornado Hunter Lumberjack
Giant
Zap Mini P.E.K.K.A Hunter Tornado Witch Lumberjack
Tornado
Zap P.E.K.K.A Mini P.E.K.K.A Giant Hunter Witch
Hunter
Giant Zap Mini P.E.K.K.A Tornado P.E.K.K.A Lumberjack
Witch
Zap Giant Tornado P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Tornado Hunter Witch Lumberjack
Lumberjack
Zap Mini P.E.K.K.A Giant Hunter Witch P.E.K.K.A

Defense Synergies 2 13

Zap
Mini P.E.K.K.A Tornado Hunter Witch P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Tornado Hunter Witch
Giant
Tornado
P.E.K.K.A Zap Mini P.E.K.K.A Hunter Witch
Hunter
Zap Mini P.E.K.K.A Tornado P.E.K.K.A Lumberjack
Witch
Zap Mini P.E.K.K.A Tornado Lumberjack
P.E.K.K.A
Tornado Zap Hunter
Lumberjack
Zap Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Hunter P.E.K.K.A Lumberjack Zap Witch
Mini P.E.K.K.A Tornado Hunter Witch P.E.K.K.A Lumberjack
Mini P.E.K.K.A Hunter Witch P.E.K.K.A Lumberjack
Mini P.E.K.K.A Tornado P.E.K.K.A Lumberjack
Tornado Zap Hunter Lumberjack
Tornado Hunter Zap Witch
Zap P.E.K.K.A
Mini P.E.K.K.A Hunter Witch P.E.K.K.A Tornado Lumberjack
Tornado Mini P.E.K.K.A Hunter Lumberjack
Witch Zap Tornado Hunter Lumberjack
Hunter Zap Tornado Witch
Mini P.E.K.K.A Hunter P.E.K.K.A Lumberjack Zap Witch
Zap Mini P.E.K.K.A Tornado Hunter Witch P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Hunter Lumberjack
Tornado Zap Mini P.E.K.K.A Hunter P.E.K.K.A Lumberjack
Mini P.E.K.K.A Tornado Hunter Witch P.E.K.K.A Lumberjack
Zap Tornado Hunter Witch Lumberjack
Zap Tornado Hunter Witch Lumberjack
Mini P.E.K.K.A P.E.K.K.A Tornado Hunter Lumberjack
Mini P.E.K.K.A Hunter Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Witch P.E.K.K.A
Zap Mini P.E.K.K.A Hunter Lumberjack
P.E.K.K.A Lumberjack Zap Mini P.E.K.K.A Hunter Witch
Mini P.E.K.K.A Hunter P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Mini P.E.K.K.A Hunter Witch Lumberjack
Zap Tornado Hunter Witch
Mini P.E.K.K.A P.E.K.K.A Hunter Witch Lumberjack
Mini P.E.K.K.A P.E.K.K.A Hunter Lumberjack
Zap P.E.K.K.A Mini P.E.K.K.A Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Hunter Witch Lumberjack
P.E.K.K.A Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Hunter Witch Lumberjack
Witch
Witch Zap Mini P.E.K.K.A Tornado Hunter P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Hunter Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Zap
Zap Tornado Hunter Witch
Tornado Witch
Zap Tornado Hunter
Zap Tornado
Mini P.E.K.K.A Tornado Lumberjack
Zap Tornado
Zap Tornado
Hunter
Zap
Zap Hunter Witch
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Hunter
Zap Tornado Witch
Tornado
Tornado
Zap
Zap Tornado Hunter Witch
Witch
Zap Tornado Hunter Witch
Zap Tornado Witch
Zap Tornado
Zap Tornado Hunter Witch
Zap Witch
Mini P.E.K.K.A
Zap Hunter
Zap
P.E.K.K.A
Zap Witch
Zap Tornado Hunter Witch
Mini P.E.K.K.A Hunter Lumberjack
Zap
Zap Tornado
P.E.K.K.A
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado Witch

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