My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang Mortar Minion Horde Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Battle Ram
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Battle Ram
Zap
Fire Spirit Goblin Gang Mortar Minion Horde Battle Ram
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Mortar Battle Ram
The Log
Fire Spirit Ice Spirit Goblin Gang Mini P.E.K.K.A Battle Ram
Earthquake
Goblin Gang Mortar
Arrows
Fire Spirit Ice Spirit Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Ice Spirit Goblin Gang Minion Horde Mini P.E.K.K.A Battle Ram
Fireball
Goblin Gang Mortar Minion Horde Battle Ram
Poison
Goblin Gang Mortar Minion Horde
Lightning
Mortar Mini P.E.K.K.A Battle Ram
Rocket
Mortar Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Goblin Gang Mortar Mini P.E.K.K.A Battle Ram Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mortar Mini P.E.K.K.A Battle Ram
Ice Spirit
Zap Battle Ram Mortar Minion Horde Mini P.E.K.K.A
Zap
Ice Spirit Battle Ram Fire Spirit Mortar Minion Horde Mini P.E.K.K.A
Goblin Gang
Mortar Mini P.E.K.K.A Battle Ram
Mortar
Fire Spirit Ice Spirit Zap Goblin Gang
Minion Horde
Ice Spirit Zap Battle Ram
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Goblin Gang
Battle Ram
Ice Spirit Zap Fire Spirit Goblin Gang Minion Horde

Defense Synergies 4 10

Fire Spirit
Ice Spirit Zap Mini P.E.K.K.A
Ice Spirit
Zap Goblin Gang Mini P.E.K.K.A Fire Spirit Mortar Minion Horde
Zap
Ice Spirit Mini P.E.K.K.A Fire Spirit Goblin Gang Mortar Minion Horde
Goblin Gang
Ice Spirit Zap Mortar Mini P.E.K.K.A
Mortar
Ice Spirit Zap Goblin Gang
Minion Horde
Ice Spirit Zap
Mini P.E.K.K.A
Ice Spirit Zap Fire Spirit Goblin Gang
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Minion Horde
Minion Horde Mini P.E.K.K.A Ice Spirit Zap Goblin Gang Mortar
Goblin Gang Mortar Minion Horde Mini P.E.K.K.A Fire Spirit
Minion Horde Mini P.E.K.K.A Goblin Gang Mortar
Mini P.E.K.K.A
Goblin Gang Fire Spirit Zap
Minion Horde Fire Spirit Ice Spirit Zap Goblin Gang Mortar
Zap
Minion Horde Mini P.E.K.K.A Goblin Gang Mortar
Goblin Gang Fire Spirit Ice Spirit Minion Horde Mini P.E.K.K.A
Goblin Gang Minion Horde Zap
Minion Horde Zap Goblin Gang
Mortar Minion Horde Mini P.E.K.K.A Fire Spirit Ice Spirit Zap Goblin Gang
Fire Spirit Ice Spirit Zap Goblin Gang Mortar Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mortar Minion Horde
Minion Horde Ice Spirit Zap Goblin Gang Mortar Mini P.E.K.K.A
Minion Horde Goblin Gang Mortar Mini P.E.K.K.A
Fire Spirit Ice Spirit Mortar Zap Goblin Gang Minion Horde
Zap Mortar Fire Spirit Ice Spirit
Mini P.E.K.K.A Mortar
Goblin Gang Fire Spirit Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mortar Mini P.E.K.K.A
Goblin Gang Ice Spirit Zap Minion Horde Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Minion Horde
Goblin Gang Minion Horde Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Goblin Gang Minion Horde
Goblin Gang Mini P.E.K.K.A Minion Horde
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Ice Spirit Mortar Mini P.E.K.K.A
Goblin Gang Minion Horde
Minion Horde Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang Minion Horde
Minion Horde
Goblin Gang Ice Spirit Zap Mortar Minion Horde Mini P.E.K.K.A
Zap Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde
Mortar Zap
Minion Horde
Fire Spirit Zap Mortar Minion Horde
Fire Spirit Ice Spirit Zap Minion Horde
Fire Spirit Mortar Minion Horde
Fire Spirit Ice Spirit Zap
Zap Mortar
Fire Spirit Goblin Gang Minion Horde Mini P.E.K.K.A
Zap Mortar Minion Horde
Fire Spirit Zap
Fire Spirit Mortar
Mortar Minion Horde
Zap Mortar
Zap Mortar Minion Horde
Mortar Minion Horde
Mortar
Minion Horde Mini P.E.K.K.A
Fire Spirit Zap Mortar Mini P.E.K.K.A
Fire Spirit Zap Mortar
Minion Horde
Zap Mortar Minion Horde
Zap Fire Spirit Ice Spirit Mortar
Minion Horde
Mortar Zap
Zap Mortar
Zap Mortar
Fire Spirit Zap Minion Horde
Zap Ice Spirit Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Mortar Minion Horde
Zap Ice Spirit Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Ice Spirit Goblin Gang
Fire Spirit Zap
Goblin Gang Minion Horde Mini P.E.K.K.A
Zap Mortar
Zap
Minion Horde
Zap Ice Spirit Goblin Gang Minion Horde
Zap
Zap Mortar

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