My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Fire Spirit Goblin Gang Hog Rider
Zap
Fire Spirit Goblin Gang Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Wizard Bandit
The Log
Fire Spirit Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Hog Rider Wizard Bandit
Fireball
Goblin Gang Hog Rider Wizard Bandit
Poison
Goblin Gang Wizard
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Bandit Fireball Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Bandit

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Bandit
Zap
Fireball Hog Rider Fire Spirit Valkyrie Bandit
Goblin Gang
Hog Rider Valkyrie Bandit
Fireball
Zap Hog Rider
Valkyrie
Fire Spirit Hog Rider Zap Goblin Gang Wizard Bandit
Hog Rider
Fire Spirit Zap Goblin Gang Fireball Valkyrie Wizard Bandit
Wizard
Valkyrie Hog Rider Bandit
Bandit
Fire Spirit Zap Goblin Gang Valkyrie Hog Rider Wizard

Defense Synergies 1 12

Fire Spirit
Zap Valkyrie
Zap
Fireball Fire Spirit Goblin Gang Valkyrie Bandit
Goblin Gang
Zap Valkyrie Bandit
Fireball
Zap Valkyrie Bandit
Valkyrie
Fire Spirit Zap Goblin Gang Fireball Wizard Bandit
Hog Rider
Wizard
Valkyrie Bandit
Bandit
Zap Goblin Gang Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Zap Goblin Gang Valkyrie Bandit
Goblin Gang Fire Spirit Valkyrie Bandit
Goblin Gang Valkyrie Bandit
Fireball Valkyrie
Goblin Gang Fireball Fire Spirit Zap Valkyrie Bandit
Fire Spirit Zap Goblin Gang Fireball Wizard
Zap Fireball Valkyrie Bandit
Goblin Gang
Goblin Gang Fire Spirit Valkyrie Bandit
Goblin Gang Valkyrie Zap Fireball Wizard Bandit
Zap Goblin Gang Fireball Wizard
Fire Spirit Zap Goblin Gang Fireball Valkyrie Wizard Bandit
Fire Spirit Fireball Valkyrie Wizard Zap Goblin Gang
Goblin Gang Bandit
Zap Goblin Gang Fireball Bandit
Wizard Goblin Gang Fireball Valkyrie
Fire Spirit Fireball Zap Goblin Gang Valkyrie Wizard Bandit
Zap Valkyrie Wizard Fire Spirit Fireball Bandit
Goblin Gang Valkyrie Wizard Fire Spirit Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Bandit
Fireball Bandit Zap Goblin Gang Valkyrie Wizard
Goblin Gang Bandit Zap Valkyrie
Goblin Gang Valkyrie Zap Fireball Bandit
Goblin Gang Valkyrie Bandit
Fire Spirit Fireball Wizard Zap Goblin Gang
Goblin Gang Fireball Valkyrie Bandit
Valkyrie
Zap Fireball Valkyrie Bandit
Goblin Gang
Valkyrie
Zap Fireball Valkyrie
Goblin Gang Fireball Valkyrie Wizard Bandit
Wizard Fireball Valkyrie
Goblin Gang Zap Fireball Valkyrie
Valkyrie Zap Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball Valkyrie
Fireball Wizard Fire Spirit Zap Valkyrie
Fireball Wizard Fire Spirit Zap
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard Bandit
Fire Spirit Goblin Gang Fireball
Zap Fireball Valkyrie Wizard Bandit
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Fire Spirit Zap Fireball Wizard Bandit
Fire Spirit Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Valkyrie Wizard
Fireball Zap Wizard Bandit
Fireball Zap Wizard Bandit
Fireball Zap Bandit
Fire Spirit Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Bandit
Zap Fireball
Fireball Wizard
Zap Fire Spirit Goblin Gang Fireball Bandit
Fireball Fire Spirit Zap Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Bandit

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