My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Night Witch
Giant Snowball
Fire Spirit Bomber Minions Night Witch
Zap
Fire Spirit Bomber Minions Night Witch
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Night Witch
The Log
Fire Spirit Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Fire Spirit Bomber Minions Night Witch
Royal Delivery
Fire Spirit Bomber Minions Elite Barbarians Night Witch
Fireball
Bomber Minions Elite Barbarians Night Witch
Poison
Bomber Minions Night Witch
Lightning
Elite Barbarians Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap The Log Minions Night Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap The Log

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Golem
Bomber
Golem Zap Minions Elite Barbarians
Zap
Elite Barbarians Fire Spirit Bomber Minions Golem The Log Night Witch
Minions
Bomber Zap Elite Barbarians Golem
Elite Barbarians
Zap Fire Spirit Bomber Minions The Log
Golem
Bomber Night Witch Fire Spirit Zap Minions The Log
The Log
Zap Elite Barbarians Golem
Night Witch
Golem Zap

Defense Synergies 0 11

Fire Spirit
Zap The Log
Bomber
Zap The Log
Zap
Fire Spirit Bomber Minions Elite Barbarians The Log Night Witch
Minions
Zap The Log
Elite Barbarians
Zap The Log
Golem
The Log
Fire Spirit Bomber Zap Minions Elite Barbarians Night Witch
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions The Log
Elite Barbarians Bomber Zap Minions The Log Night Witch
Fire Spirit Bomber Minions Elite Barbarians Night Witch
Elite Barbarians Night Witch Bomber Minions
Bomber Elite Barbarians The Log
The Log Fire Spirit Bomber Zap Minions Night Witch
Minions Fire Spirit Zap Night Witch
Zap The Log
Minions Elite Barbarians Night Witch
Elite Barbarians Fire Spirit Bomber Night Witch
Minions Bomber Zap The Log Night Witch
Minions Zap Night Witch
Night Witch Fire Spirit Bomber Zap Minions Elite Barbarians The Log
Fire Spirit Bomber Zap Minions The Log Night Witch
Elite Barbarians
Zap Elite Barbarians The Log
Bomber Minions Elite Barbarians Night Witch
Fire Spirit Bomber Zap Minions Elite Barbarians The Log Night Witch
Zap The Log Fire Spirit Bomber Minions
Elite Barbarians
Bomber Fire Spirit Minions Elite Barbarians The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Bomber Zap Elite Barbarians The Log
Zap Minions Elite Barbarians The Log
Zap Elite Barbarians The Log Night Witch
Elite Barbarians Night Witch
Fire Spirit Zap Minions
Minions Elite Barbarians Night Witch
Elite Barbarians
Zap Minions Elite Barbarians The Log
Minions Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Night Witch
Bomber
Elite Barbarians Bomber Zap Minions The Log Night Witch
Minions Bomber Zap Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Bomber Fire Spirit Zap The Log
Fire Spirit Zap Minions
Fire Spirit Bomber The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Minions Elite Barbarians Night Witch
Zap The Log
Fire Spirit Zap
Fire Spirit Elite Barbarians The Log
Minions
Zap Elite Barbarians The Log
Bomber Zap The Log
The Log
Bomber Minions Night Witch
Fire Spirit Bomber Zap The Log
Fire Spirit Bomber Zap The Log
Minions The Log Night Witch
The Log
Zap The Log
Zap The Log Fire Spirit Bomber
The Log Zap
Zap The Log
Zap The Log
Elite Barbarians Fire Spirit Zap Night Witch
Zap Minions
Elite Barbarians Night Witch
Bomber Zap The Log Night Witch
Zap
The Log
Zap Fire Spirit Minions Night Witch
Fire Spirit Zap
The Log
The Log Bomber Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians The Log
Zap
Zap The Log

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