My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Witch Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel
Giant Snowball
Bomber Goblin Gang Mega Minion Goblin Barrel Witch
Zap
Bomber Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Bomber Goblin Gang Goblin Barrel Witch Electro Wizard
The Log
Bomber Goblin Gang Goblin Barrel Witch
Earthquake
Bomber Goblin Gang Goblin Barrel Witch
Arrows
Bomber Goblin Gang Goblin Barrel Witch
Royal Delivery
Bomber Goblin Gang Mega Minion Goblin Barrel Witch Electro Wizard
Fireball
Bomber Goblin Gang Mega Minion Goblin Barrel Witch Electro Wizard
Poison
Bomber Goblin Gang Mega Minion Witch Electro Wizard
Lightning
Mega Minion Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Mega Minion Goblin Barrel Electro Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Mega Minion

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap
Zap
Mega Minion Electro Wizard Bomber Witch Golem
Goblin Gang
Goblin Barrel Golem
Mega Minion
Zap Golem
Goblin Barrel
Goblin Gang Golem
Witch
Zap Golem
Golem
Bomber Mega Minion Zap Goblin Gang Goblin Barrel Witch Electro Wizard
Electro Wizard
Zap Golem

Defense Synergies 2 8

Bomber
Zap Electro Wizard
Zap
Mega Minion Electro Wizard Bomber Goblin Gang Witch
Goblin Gang
Zap Electro Wizard
Mega Minion
Zap Witch Electro Wizard
Goblin Barrel
Witch
Zap Mega Minion Electro Wizard
Golem
Electro Wizard
Zap Bomber Goblin Gang Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Electro Wizard
Bomber Zap Goblin Gang Mega Minion Witch Electro Wizard
Goblin Gang Witch Bomber Mega Minion Electro Wizard
Witch Bomber Goblin Gang Mega Minion Electro Wizard
Bomber
Goblin Gang Bomber Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Goblin Gang Witch
Zap Electro Wizard
Witch Goblin Gang
Goblin Gang Bomber Electro Wizard
Goblin Gang Witch Electro Wizard Bomber Zap Mega Minion
Mega Minion Zap Goblin Gang Witch Electro Wizard
Bomber Zap Goblin Gang Witch Electro Wizard
Bomber Zap Goblin Gang Mega Minion Witch Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard
Bomber Goblin Gang Witch Electro Wizard
Bomber Zap Goblin Gang Mega Minion Witch Electro Wizard
Zap Witch Bomber Mega Minion Electro Wizard
Electro Wizard
Bomber Goblin Gang Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch Electro Wizard
Electro Wizard Bomber Zap Goblin Gang Mega Minion
Goblin Gang Zap Witch Electro Wizard
Goblin Gang Zap Electro Wizard
Goblin Gang Witch
Zap Goblin Gang Witch Electro Wizard
Goblin Gang Mega Minion Witch Electro Wizard
Zap Electro Wizard Mega Minion Witch
Witch Goblin Gang Mega Minion
Mega Minion Witch
Zap Electro Wizard
Goblin Gang Witch
Bomber Witch
Goblin Gang Witch Electro Wizard Bomber Zap Mega Minion
Bomber Zap Mega Minion Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Bomber Zap
Zap Mega Minion Witch
Bomber Witch
Zap
Zap
Goblin Gang Electro Wizard
Zap Electro Wizard
Zap
Zap
Bomber Zap Witch
Bomber
Bomber Zap Mega Minion Electro Wizard
Bomber Zap Witch
Zap
Zap Bomber Witch
Mega Minion Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Mega Minion Witch
Mega Minion
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Goblin Gang Witch
Zap Mega Minion Witch Electro Wizard
Goblin Gang Mega Minion Electro Wizard
Bomber Zap
Zap
Mega Minion
Zap Goblin Gang Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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