My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Mini P.E.K.K.A Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Fire Spirit Barbarians Three Musketeers Princess
Zap
Fire Spirit Three Musketeers Princess
Barbarian Barrel
Fire Spirit Barbarians Three Musketeers Princess
The Log
Fire Spirit Barbarians Mini P.E.K.K.A Three Musketeers Princess
Earthquake
Barbarians Elixir Collector
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Barbarians Mini P.E.K.K.A Three Musketeers Princess
Fireball
Barbarians Elixir Collector Three Musketeers Princess
Poison
Barbarians Elixir Collector Three Musketeers Princess
Lightning
Mini P.E.K.K.A Elixir Collector Three Musketeers
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Elixir Collector Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Princess Mini P.E.K.K.A Barbarians Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Princess Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Three Musketeers Golem
Zap
Fire Spirit Mini P.E.K.K.A Three Musketeers Golem Princess
Barbarians
Mini P.E.K.K.A
Fire Spirit Zap Golem Princess
Elixir Collector
Three Musketeers
Fire Spirit Zap
Golem
Fire Spirit Zap Mini P.E.K.K.A
Princess
Zap Mini P.E.K.K.A

Defense Synergies 1 6

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Barbarians Three Musketeers Princess
Barbarians
Zap
Mini P.E.K.K.A
Zap Fire Spirit Princess
Elixir Collector
Three Musketeers
Zap
Golem
Princess
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians Mini P.E.K.K.A Zap Three Musketeers
Barbarians Mini P.E.K.K.A Three Musketeers Fire Spirit
Barbarians Mini P.E.K.K.A Three Musketeers
Barbarians Mini P.E.K.K.A Princess
Fire Spirit Zap
Three Musketeers Fire Spirit Zap Princess
Zap Barbarians
Barbarians Mini P.E.K.K.A Three Musketeers Princess
Fire Spirit Barbarians Mini P.E.K.K.A
Barbarians Zap Princess
Three Musketeers Zap Princess
Barbarians Mini P.E.K.K.A Fire Spirit Zap Three Musketeers
Fire Spirit Three Musketeers Zap Barbarians Mini P.E.K.K.A Princess
Barbarians Mini P.E.K.K.A Three Musketeers
Barbarians Zap Mini P.E.K.K.A Three Musketeers
Barbarians Three Musketeers Mini P.E.K.K.A
Fire Spirit Zap Barbarians Three Musketeers
Zap Fire Spirit Barbarians Princess
Barbarians Mini P.E.K.K.A Three Musketeers
Fire Spirit Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap
Zap Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians
Barbarians Mini P.E.K.K.A Three Musketeers
Fire Spirit Zap Three Musketeers Princess
Mini P.E.K.K.A Barbarians
Mini P.E.K.K.A Barbarians
Zap Barbarians Mini P.E.K.K.A
Barbarians Three Musketeers
Barbarians Mini P.E.K.K.A
Zap Barbarians
Barbarians Mini P.E.K.K.A Three Musketeers
Barbarians Three Musketeers Princess
Barbarians Zap Mini P.E.K.K.A Three Musketeers
Zap Barbarians Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Barbarians
Fire Spirit Zap
Fire Spirit Zap Princess
Fire Spirit Princess
Fire Spirit Zap Princess
Zap
Fire Spirit Mini P.E.K.K.A Three Musketeers
Zap Princess
Fire Spirit Zap Princess
Fire Spirit Three Musketeers Princess
Princess
Princess Zap
Zap Three Musketeers Princess
Three Musketeers Princess
Three Musketeers
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Three Musketeers Princess
Fire Spirit Zap Princess
Princess
Zap Barbarians
Zap Fire Spirit Princess
Zap Princess
Zap Princess
Zap
Fire Spirit Zap Princess
Zap
Mini P.E.K.K.A
Zap
Zap Princess
Princess
Zap Fire Spirit Barbarians Princess
Fire Spirit Zap Three Musketeers Princess
Mini P.E.K.K.A Three Musketeers Princess
Zap Princess
Zap
Three Musketeers
Zap Princess
Zap Princess
Zap Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: