My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Fire Spirit Goblins Mega Minion Hog Rider
Zap
Fire Spirit Goblins Sparky
Barbarian Barrel
Fire Spirit Goblins Knight Sparky
The Log
Fire Spirit Goblins Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Knight Mega Minion Hog Rider Sparky
Fireball
Mega Minion Hog Rider Sparky
Poison
Mega Minion Sparky
Lightning
Knight Mega Minion Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Knight Mega Minion Tornado Hog Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Knight

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Mega Minion Sparky
Goblins
Hog Rider Zap
Zap
Mega Minion Hog Rider Tornado Sparky Fire Spirit Goblins Knight
Knight
Mega Minion Hog Rider Fire Spirit Zap Sparky
Mega Minion
Zap Knight Fire Spirit Sparky
Hog Rider
Fire Spirit Goblins Zap Knight Tornado
Tornado
Zap Sparky Hog Rider
Sparky
Zap Tornado Fire Spirit Knight Mega Minion

Defense Synergies 4 14

Fire Spirit
Knight Zap Tornado Sparky
Goblins
Zap Knight Mega Minion
Zap
Mega Minion Fire Spirit Goblins Knight Tornado Sparky
Knight
Fire Spirit Mega Minion Goblins Zap Tornado Sparky
Mega Minion
Zap Knight Goblins Tornado Sparky
Hog Rider
Tornado
Sparky Fire Spirit Zap Knight Mega Minion Sparky
Sparky
Tornado Fire Spirit Zap Knight Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Sparky
Sparky Goblins Zap Knight Mega Minion
Tornado Sparky Fire Spirit Goblins Knight Mega Minion
Sparky Goblins Knight Mega Minion
Tornado Sparky
Tornado Fire Spirit Goblins Zap Mega Minion
Mega Minion Tornado Fire Spirit Zap
Zap Sparky
Sparky Goblins Tornado
Knight Tornado Fire Spirit Goblins Sparky
Goblins Zap Knight Mega Minion Tornado
Mega Minion Zap Tornado
Sparky Fire Spirit Zap Knight
Fire Spirit Sparky Goblins Zap Mega Minion Tornado
Sparky Knight
Tornado Zap Sparky
Sparky Goblins Knight Tornado
Fire Spirit Goblins Zap Knight Mega Minion Tornado
Zap Tornado Fire Spirit Knight Mega Minion
Sparky Tornado
Fire Spirit Goblins Knight Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Sparky
Zap Knight Mega Minion
Goblins Zap Knight Sparky
Zap Knight Tornado Sparky
Knight Sparky
Fire Spirit Zap Tornado
Sparky Goblins Knight Mega Minion
Knight Sparky
Zap Goblins Knight Mega Minion Tornado Sparky
Mega Minion Sparky
Knight Mega Minion Sparky
Zap Tornado
Knight Sparky
Sparky
Sparky Goblins Zap Knight Mega Minion Tornado
Zap Mega Minion Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap Tornado
Sparky
Knight Sparky
Fire Spirit Zap Sparky
Fire Spirit Zap Mega Minion Tornado
Fire Spirit Tornado Sparky
Fire Spirit Zap Tornado
Zap Tornado
Fire Spirit Goblins Tornado Sparky
Zap Knight Tornado Sparky
Fire Spirit Zap Tornado
Fire Spirit Knight Sparky
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Sparky
Fire Spirit Zap Mega Minion Sparky
Fire Spirit Zap Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Fire Spirit Sparky
Mega Minion
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Fire Spirit Zap Tornado Sparky
Zap Mega Minion
Mega Minion Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Fire Spirit
Fire Spirit Zap Mega Minion Tornado
Knight Mega Minion Sparky
Zap
Zap Tornado Sparky
Mega Minion Sparky
Zap Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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