My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Goblins Hog Rider
Zap
Fire Spirit Goblins Inferno Tower
Barbarian Barrel
Fire Spirit Goblins Valkyrie Inferno Tower Ice Wizard
The Log
Fire Spirit Goblins Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Valkyrie Hog Rider Bowler Ice Wizard
Fireball
Hog Rider Inferno Tower Bowler Ice Wizard
Poison
Inferno Tower Ice Wizard
Lightning
Valkyrie Inferno Tower Bowler Ice Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Ice Wizard Valkyrie Hog Rider Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Ice Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Bowler
Goblins
Hog Rider Zap Valkyrie
Zap
Hog Rider Fire Spirit Goblins Valkyrie Bowler Ice Wizard
Valkyrie
Fire Spirit Hog Rider Goblins Zap
Hog Rider
Fire Spirit Goblins Zap Valkyrie Bowler
Inferno Tower
Bowler
Fire Spirit Zap Hog Rider Ice Wizard
Ice Wizard
Zap Bowler

Defense Synergies 0 15

Fire Spirit
Zap Valkyrie Inferno Tower
Goblins
Zap Inferno Tower Ice Wizard
Zap
Fire Spirit Goblins Valkyrie Inferno Tower Bowler Ice Wizard
Valkyrie
Fire Spirit Zap Inferno Tower Bowler Ice Wizard
Hog Rider
Inferno Tower
Fire Spirit Goblins Zap Valkyrie Ice Wizard
Bowler
Zap Valkyrie Ice Wizard
Ice Wizard
Goblins Zap Valkyrie Inferno Tower Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Valkyrie Inferno Tower
Inferno Tower Goblins Zap Valkyrie Ice Wizard
Inferno Tower Bowler Fire Spirit Goblins Valkyrie Ice Wizard
Inferno Tower Goblins Valkyrie Bowler Ice Wizard
Valkyrie Bowler
Bowler Fire Spirit Goblins Zap Valkyrie Ice Wizard
Inferno Tower Fire Spirit Zap Ice Wizard
Bowler Zap Valkyrie Inferno Tower
Inferno Tower Goblins Ice Wizard
Fire Spirit Goblins Valkyrie Inferno Tower Bowler Ice Wizard
Goblins Valkyrie Ice Wizard Zap Bowler
Inferno Tower Zap Ice Wizard
Inferno Tower Bowler Fire Spirit Zap Valkyrie Ice Wizard
Fire Spirit Valkyrie Bowler Goblins Zap
Inferno Tower
Inferno Tower Zap Bowler
Goblins Valkyrie Inferno Tower Bowler
Fire Spirit Goblins Zap Valkyrie Bowler Ice Wizard
Zap Valkyrie Fire Spirit Bowler Ice Wizard
Inferno Tower
Valkyrie Bowler Fire Spirit Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Inferno Tower Bowler
Zap Valkyrie Bowler
Goblins Zap Valkyrie Inferno Tower Bowler
Valkyrie Bowler Zap Inferno Tower
Inferno Tower Valkyrie Bowler
Fire Spirit Zap Ice Wizard
Goblins Valkyrie Inferno Tower Bowler Ice Wizard
Inferno Tower Valkyrie
Zap Goblins Valkyrie Inferno Tower
Inferno Tower
Valkyrie Inferno Tower Bowler
Zap Valkyrie Bowler
Bowler Valkyrie Inferno Tower
Valkyrie Bowler
Inferno Tower Goblins Zap Valkyrie Bowler
Valkyrie Bowler Zap Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Bowler Ice Wizard
Valkyrie
Fire Spirit Zap Valkyrie Bowler
Fire Spirit Zap Ice Wizard
Fire Spirit Bowler
Fire Spirit Zap Bowler Ice Wizard
Zap
Fire Spirit Goblins Bowler
Zap Valkyrie Bowler
Fire Spirit Zap
Fire Spirit Bowler
Zap
Zap Bowler
Bowler
Fire Spirit Zap Bowler
Fire Spirit Zap Valkyrie Bowler
Bowler
Bowler
Zap
Zap Fire Spirit Valkyrie Bowler Ice Wizard
Zap Bowler Ice Wizard
Zap Bowler
Zap
Fire Spirit Zap Ice Wizard
Zap
Bowler
Zap
Zap
Bowler
Zap Fire Spirit
Fire Spirit Zap Ice Wizard
Valkyrie Bowler
Zap Bowler
Zap
Zap Bowler
Zap
Zap Bowler

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