My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Goblin Giant Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Goblin Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Phoenix Sparky
Giant Snowball
Zap
Prince Goblin Giant Sparky
Barbarian Barrel
Knight Sparky
The Log
Prince Sparky
Earthquake
Arrows
Royal Delivery
Knight Prince Sparky
Fireball
Sparky
Poison
Phoenix Sparky
Lightning
Knight Prince Phoenix Sparky
Rocket
Prince Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Prince Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Knight Phoenix Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Goblin Giant Sparky Knight Phoenix
Arrows
Zap Sparky Knight Prince Goblin Giant Phoenix
Knight
Zap Arrows Prince Sparky
Rage
Sparky Prince Goblin Giant Phoenix
Prince
Zap Arrows Knight Rage
Goblin Giant
Zap Sparky Arrows Rage
Phoenix
Zap Arrows Rage
Sparky
Zap Arrows Rage Goblin Giant Knight

Defense Synergies 1 12

Zap
Goblin Giant Arrows Knight Prince Phoenix Sparky
Arrows
Zap Knight Prince Phoenix Sparky
Knight
Zap Arrows Phoenix Sparky
Rage
Prince
Zap Arrows
Goblin Giant
Zap Sparky
Phoenix
Zap Arrows Knight
Sparky
Zap Arrows Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Giant Sparky
Sparky Zap Knight Prince Phoenix
Prince Sparky Knight
Prince Sparky Knight Phoenix
Arrows Prince Sparky
Arrows Zap
Zap Arrows Phoenix
Zap Arrows Goblin Giant Phoenix Sparky
Sparky Prince Phoenix
Knight Prince Phoenix Sparky
Zap Arrows Knight Goblin Giant
Arrows Zap Phoenix
Prince Sparky Zap Knight
Sparky Zap Arrows Prince
Sparky Knight Prince Phoenix
Zap Prince Sparky
Sparky Arrows Knight Prince
Arrows Zap Knight Prince
Zap Arrows Knight
Sparky Prince Phoenix
Arrows Knight Prince Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Prince Sparky
Zap Arrows Knight Prince Phoenix
Zap Knight Prince Goblin Giant Sparky
Prince Zap Knight Goblin Giant Phoenix Sparky
Knight Prince Goblin Giant Phoenix Sparky
Arrows Zap Goblin Giant
Prince Sparky Knight Goblin Giant Phoenix
Knight Prince Goblin Giant Phoenix Sparky
Zap Knight Prince Phoenix Sparky
Goblin Giant Phoenix Sparky
Knight Prince Phoenix Sparky
Zap Arrows Prince Goblin Giant Phoenix
Prince Knight Goblin Giant Sparky
Sparky
Phoenix Sparky Zap Knight Prince Goblin Giant
Arrows Zap Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows Zap
Arrows Goblin Giant Sparky
Arrows Knight Prince Sparky
Zap Arrows Sparky
Arrows Zap Goblin Giant
Arrows Sparky
Arrows Zap
Arrows Zap
Prince Sparky
Zap Arrows Knight Prince Sparky
Zap Arrows
Knight Sparky
Arrows
Zap Arrows Prince Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Sparky
Zap Arrows Prince Sparky
Zap Arrows
Prince Sparky
Arrows
Prince Sparky
Zap Arrows
Zap Arrows Sparky
Arrows Zap Sparky
Zap Arrows Prince Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap
Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Prince Sparky
Arrows Sparky
Zap Prince
Zap Arrows
Arrows
Knight Prince Sparky
Arrows Zap
Zap Arrows Sparky
Prince Sparky
Zap Sparky
Zap
Zap Prince Goblin Giant Sparky

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