My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Sparky
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Sparky
Barbarian Barrel
Ice Spirit Goblin Gang Valkyrie Sparky
The Log
Ice Spirit Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Ice Spirit Minions Goblin Gang
Royal Delivery
Ice Spirit Minions Goblin Gang Valkyrie Sparky
Fireball
Minions Goblin Gang Sparky
Poison
Minions Goblin Gang Sparky
Lightning
Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Minions Goblin Gang Valkyrie Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Minions

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Valkyrie Sparky Giant
Zap
Ice Spirit Arrows Giant Sparky Minions Valkyrie
Arrows
Zap Giant Sparky
Minions
Ice Spirit Giant Zap Valkyrie Sparky
Goblin Gang
Valkyrie Giant Sparky
Valkyrie
Ice Spirit Zap Minions Goblin Gang Giant Sparky
Giant
Zap Arrows Minions Sparky Ice Spirit Goblin Gang Valkyrie
Sparky
Ice Spirit Zap Arrows Giant Minions Goblin Gang Valkyrie

Defense Synergies 4 12

Ice Spirit
Zap Goblin Gang Sparky Minions Valkyrie
Zap
Ice Spirit Arrows Minions Goblin Gang Valkyrie Sparky
Arrows
Zap Valkyrie Sparky
Minions
Valkyrie Ice Spirit Zap
Goblin Gang
Ice Spirit Zap Valkyrie Sparky
Valkyrie
Minions Ice Spirit Zap Arrows Goblin Gang Sparky
Giant
Sparky
Ice Spirit Zap Arrows Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Sparky
Sparky Ice Spirit Zap Minions Goblin Gang Valkyrie
Goblin Gang Sparky Minions Valkyrie
Sparky Minions Goblin Gang Valkyrie
Arrows Valkyrie Sparky
Arrows Goblin Gang Zap Minions Valkyrie
Minions Ice Spirit Zap Arrows Goblin Gang
Zap Arrows Valkyrie Sparky
Sparky Minions Goblin Gang
Goblin Gang Ice Spirit Valkyrie Sparky
Minions Goblin Gang Valkyrie Zap Arrows
Arrows Minions Zap Goblin Gang
Sparky Ice Spirit Zap Minions Goblin Gang Valkyrie
Valkyrie Sparky Ice Spirit Zap Arrows Minions Goblin Gang
Sparky Goblin Gang
Ice Spirit Zap Goblin Gang Sparky
Sparky Arrows Minions Goblin Gang Valkyrie
Ice Spirit Arrows Zap Minions Goblin Gang Valkyrie
Zap Arrows Valkyrie Ice Spirit Minions
Sparky
Goblin Gang Valkyrie Arrows Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Sparky
Zap Arrows Goblin Gang Valkyrie
Goblin Gang Ice Spirit Zap Minions Valkyrie Sparky
Goblin Gang Valkyrie Zap Sparky
Goblin Gang Valkyrie Sparky
Arrows Ice Spirit Zap Minions Goblin Gang
Goblin Gang Sparky Minions Valkyrie
Valkyrie Sparky
Zap Ice Spirit Minions Valkyrie Sparky
Goblin Gang Sparky
Minions Valkyrie Sparky
Zap Arrows Valkyrie
Goblin Gang Valkyrie Sparky
Valkyrie Sparky
Goblin Gang Sparky Ice Spirit Zap Minions Valkyrie
Arrows Minions Valkyrie Zap Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Zap
Arrows Sparky
Arrows Valkyrie Sparky
Zap Arrows Valkyrie Sparky
Arrows Ice Spirit Zap Minions
Arrows Sparky
Arrows Ice Spirit Zap
Arrows Zap
Minions Goblin Gang Sparky
Zap Arrows Valkyrie Sparky
Zap Arrows
Sparky
Arrows Minions
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Sparky
Zap Arrows Sparky
Zap Arrows Valkyrie
Minions Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Ice Spirit Valkyrie Sparky
Arrows Zap Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap Ice Spirit Minions
Sparky
Zap Arrows Sparky
Zap Ice Spirit Arrows Sparky
Sparky
Arrows Sparky
Zap Ice Spirit Minions Goblin Gang
Zap Arrows
Arrows
Goblin Gang Valkyrie Sparky
Arrows Zap
Zap Arrows Sparky
Sparky
Zap Ice Spirit Minions Goblin Gang Sparky
Zap
Zap Sparky

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