My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Prince
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Musketeer Hog Rider
Zap
Fire Spirit Goblin Gang Minion Horde Prince
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer
The Log
Fire Spirit Goblin Gang Musketeer Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Musketeer Hog Rider Prince
Fireball
Goblin Gang Minion Horde Musketeer Hog Rider
Poison
Goblin Gang Minion Horde Musketeer
Lightning
Musketeer Prince
Rocket
Minion Horde Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap Goblin Gang Musketeer Hog Rider Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Zap Goblin Gang

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Prince
Zap
Hog Rider Mirror Prince Fire Spirit Minion Horde Musketeer
Goblin Gang
Hog Rider Mirror Prince
Minion Horde
Zap Hog Rider Mirror Prince
Musketeer
Hog Rider Zap Mirror Prince
Hog Rider
Fire Spirit Zap Goblin Gang Musketeer Minion Horde Mirror Prince
Mirror
Zap Goblin Gang Minion Horde Musketeer Hog Rider
Prince
Zap Fire Spirit Goblin Gang Minion Horde Musketeer Hog Rider

Defense Synergies 3 8

Fire Spirit
Zap
Zap
Mirror Fire Spirit Goblin Gang Minion Horde Musketeer Prince
Goblin Gang
Musketeer Zap Mirror Prince
Minion Horde
Mirror Zap
Musketeer
Goblin Gang Zap Mirror
Hog Rider
Mirror
Zap Minion Horde Goblin Gang Musketeer
Prince
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer
Minion Horde Zap Goblin Gang Musketeer Prince
Goblin Gang Minion Horde Prince Fire Spirit Musketeer
Minion Horde Prince Goblin Gang Musketeer
Prince
Goblin Gang Fire Spirit Zap Musketeer
Minion Horde Musketeer Fire Spirit Zap Goblin Gang
Zap Musketeer
Minion Horde Goblin Gang Musketeer Prince
Goblin Gang Fire Spirit Minion Horde Musketeer Prince
Goblin Gang Minion Horde Zap Musketeer
Minion Horde Musketeer Zap Goblin Gang
Minion Horde Prince Fire Spirit Zap Goblin Gang Musketeer
Fire Spirit Zap Goblin Gang Minion Horde Prince
Goblin Gang Minion Horde Prince
Minion Horde Zap Goblin Gang Prince
Minion Horde Goblin Gang Musketeer Prince
Fire Spirit Zap Goblin Gang Minion Horde Musketeer Prince
Zap Fire Spirit Musketeer
Musketeer Prince
Goblin Gang Fire Spirit Minion Horde Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince
Zap Goblin Gang Musketeer Prince
Goblin Gang Zap Minion Horde Musketeer Prince
Goblin Gang Prince Zap Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer Prince
Fire Spirit Zap Goblin Gang Minion Horde Musketeer
Goblin Gang Prince Minion Horde Musketeer
Minion Horde Prince
Zap Minion Horde Prince
Goblin Gang Minion Horde Musketeer
Minion Horde Musketeer Prince
Zap Prince
Prince Goblin Gang Minion Horde
Minion Horde Musketeer
Goblin Gang Zap Minion Horde Musketeer Prince
Zap Minion Horde Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Zap Musketeer
Minion Horde
Musketeer Prince
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde Musketeer
Fire Spirit Minion Horde Musketeer
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang Minion Horde Musketeer Prince
Zap Minion Horde Musketeer Prince
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Minion Horde Musketeer
Zap Musketeer Prince
Zap Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde
Fire Spirit Zap Musketeer Prince
Fire Spirit Zap
Minion Horde Musketeer Prince
Musketeer Prince
Zap Minion Horde Musketeer
Zap Fire Spirit
Minion Horde
Zap Musketeer
Zap Musketeer Prince
Zap Musketeer
Fire Spirit Zap Minion Horde Musketeer
Zap Minion Horde Musketeer
Minion Horde
Zap Minion Horde Musketeer
Zap Minion Horde
Minion Horde Prince
Zap Minion Horde Fire Spirit Goblin Gang Musketeer Prince
Fire Spirit Zap Musketeer
Goblin Gang Minion Horde Musketeer Prince
Zap Musketeer
Zap
Minion Horde Musketeer Prince
Zap Goblin Gang Minion Horde Musketeer
Zap Musketeer
Zap Musketeer Prince

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