My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Skeleton
Giant Snowball
Goblin Gang Battle Ram Witch
Zap
Goblin Gang Battle Ram Witch
Barbarian Barrel
Goblin Gang Battle Ram Wizard Witch Giant Skeleton Magic Archer
The Log
Goblin Gang Battle Ram Witch Giant Skeleton
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Battle Ram Wizard Witch Giant Skeleton Magic Archer
Fireball
Goblin Gang Battle Ram Wizard Witch Magic Archer
Poison
Goblin Gang Wizard Witch Magic Archer
Lightning
Battle Ram Wizard Witch Magic Archer
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Battle Ram Freeze Magic Archer Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Battle Ram Freeze

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Freeze Witch Giant Skeleton Magic Archer
Goblin Gang
Battle Ram Giant Skeleton
Battle Ram
Zap Magic Archer Goblin Gang Freeze Witch
Wizard
Giant Skeleton
Freeze
Zap Battle Ram
Witch
Zap Battle Ram Giant Skeleton
Giant Skeleton
Zap Goblin Gang Wizard Witch Magic Archer
Magic Archer
Battle Ram Zap Giant Skeleton

Defense Synergies 0 10

Zap
Goblin Gang Witch Giant Skeleton Magic Archer
Goblin Gang
Zap Giant Skeleton Magic Archer
Battle Ram
Wizard
Freeze Giant Skeleton
Freeze
Wizard
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Goblin Gang Wizard Witch Magic Archer
Magic Archer
Zap Goblin Gang Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Magic Archer
Zap Goblin Gang Witch
Goblin Gang Witch Freeze Giant Skeleton
Witch Goblin Gang
Giant Skeleton
Goblin Gang Freeze Zap Magic Archer
Zap Goblin Gang Wizard Freeze Witch Magic Archer
Zap Giant Skeleton Magic Archer
Witch Goblin Gang
Goblin Gang Giant Skeleton
Goblin Gang Witch Zap Wizard Freeze Giant Skeleton Magic Archer
Zap Goblin Gang Wizard Witch Magic Archer
Zap Goblin Gang Wizard Freeze Witch Giant Skeleton
Wizard Zap Goblin Gang Freeze Witch Magic Archer
Goblin Gang
Zap Goblin Gang Freeze
Wizard Goblin Gang Witch
Zap Goblin Gang Wizard Witch Magic Archer
Zap Wizard Freeze Witch Giant Skeleton Magic Archer
Goblin Gang Wizard Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch Giant Skeleton
Zap Goblin Gang Wizard Magic Archer
Goblin Gang Giant Skeleton Zap Witch
Goblin Gang Giant Skeleton Zap
Giant Skeleton Goblin Gang Witch
Wizard Zap Goblin Gang Freeze Witch Magic Archer
Goblin Gang Witch Giant Skeleton
Giant Skeleton
Zap Freeze Giant Skeleton Witch Magic Archer
Witch Goblin Gang
Witch Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Goblin Gang Wizard Witch
Wizard Witch Magic Archer
Goblin Gang Witch Zap Freeze Giant Skeleton Magic Archer
Zap Wizard Freeze Witch Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze Giant Skeleton
Zap Magic Archer
Giant Skeleton Magic Archer
Freeze Giant Skeleton
Wizard Zap Magic Archer
Wizard Zap Freeze Witch Magic Archer
Wizard Witch Magic Archer
Zap Wizard Freeze Magic Archer
Zap Wizard
Goblin Gang
Zap Wizard Magic Archer
Zap Wizard Magic Archer
Magic Archer
Freeze Magic Archer
Zap Magic Archer
Zap Wizard Witch Magic Archer
Magic Archer Wizard
Freeze
Zap Wizard Magic Archer
Zap Wizard Witch Magic Archer
Giant Skeleton Magic Archer
Wizard
Zap
Zap Freeze Wizard Witch Magic Archer
Witch
Zap Wizard Witch Magic Archer
Zap Wizard Witch Magic Archer
Zap Magic Archer
Zap Wizard Witch Magic Archer
Zap Wizard Freeze Witch
Zap Wizard Magic Archer
Zap Freeze Magic Archer
Giant Skeleton
Wizard Magic Archer
Zap Goblin Gang Freeze Witch Magic Archer
Zap Wizard Witch Magic Archer
Freeze
Goblin Gang Wizard Magic Archer
Zap Wizard Magic Archer
Zap Giant Skeleton
Zap Goblin Gang Freeze Witch Giant Skeleton Magic Archer
Zap Witch Magic Archer
Zap Freeze Witch Giant Skeleton Magic Archer

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