My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Minions Goblin Gang Hog Rider
Zap
Fire Spirit Minions Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Giant Skeleton Ice Wizard
The Log
Fire Spirit Goblin Gang Hog Rider Giant Skeleton
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Hog Rider Giant Skeleton Ice Wizard
Fireball
Minions Goblin Gang Hog Rider Ice Wizard
Poison
Minions Goblin Gang Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Goblin Gang Ice Wizard Hog Rider Freeze Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Skeleton
Minions
Hog Rider Giant Skeleton
Goblin Gang
Hog Rider Giant Skeleton
Hog Rider
Fire Spirit Minions Goblin Gang Freeze The Log Giant Skeleton
Freeze
Hog Rider
Giant Skeleton
Fire Spirit Minions Goblin Gang Hog Rider The Log Ice Wizard
The Log
Hog Rider Giant Skeleton
Ice Wizard
Giant Skeleton

Defense Synergies 0 12

Fire Spirit
Giant Skeleton The Log
Minions
Freeze Giant Skeleton The Log Ice Wizard
Goblin Gang
Giant Skeleton The Log Ice Wizard
Hog Rider
Freeze
Minions
Giant Skeleton
Fire Spirit Minions Goblin Gang The Log Ice Wizard
The Log
Fire Spirit Minions Goblin Gang Giant Skeleton Ice Wizard
Ice Wizard
Minions Goblin Gang Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Minions Goblin Gang The Log Ice Wizard
Goblin Gang Fire Spirit Minions Freeze Giant Skeleton Ice Wizard
Minions Goblin Gang Ice Wizard
Giant Skeleton The Log
Goblin Gang Freeze The Log Fire Spirit Minions Ice Wizard
Minions Fire Spirit Goblin Gang Freeze Ice Wizard
Giant Skeleton The Log
Minions Goblin Gang Ice Wizard
Goblin Gang Fire Spirit Giant Skeleton Ice Wizard
Minions Goblin Gang Ice Wizard Freeze Giant Skeleton The Log
Minions Goblin Gang Ice Wizard
Fire Spirit Minions Goblin Gang Freeze Giant Skeleton The Log Ice Wizard
Fire Spirit Minions Goblin Gang Freeze The Log
Goblin Gang
Goblin Gang Freeze The Log
Minions Goblin Gang
Fire Spirit Minions Goblin Gang The Log Ice Wizard
Freeze The Log Fire Spirit Minions Giant Skeleton Ice Wizard
Goblin Gang Fire Spirit Minions Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang The Log
Goblin Gang Giant Skeleton Minions The Log
Goblin Gang Giant Skeleton The Log
Giant Skeleton Goblin Gang
Fire Spirit Minions Goblin Gang Freeze Ice Wizard
Goblin Gang Minions Giant Skeleton Ice Wizard
Giant Skeleton
Freeze Giant Skeleton Minions The Log
Goblin Gang
Minions Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Goblin Gang
Goblin Gang Minions Freeze Giant Skeleton The Log
Minions Freeze Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton The Log
The Log Ice Wizard
Giant Skeleton The Log
Freeze Giant Skeleton The Log
Fire Spirit The Log
Fire Spirit Minions Freeze Ice Wizard
Fire Spirit The Log
The Log Fire Spirit Freeze Ice Wizard
The Log
Fire Spirit Minions Goblin Gang
The Log
Fire Spirit
Fire Spirit The Log
Minions Freeze
The Log
The Log
The Log
Freeze
Minions
Fire Spirit The Log
Fire Spirit The Log
Minions Giant Skeleton The Log
The Log
The Log
Freeze The Log Fire Spirit Ice Wizard
The Log Ice Wizard
The Log
The Log
Fire Spirit Ice Wizard
Minions Freeze
The Log
Freeze
Giant Skeleton
The Log
Fire Spirit Minions Goblin Gang Freeze
Fire Spirit Ice Wizard
Freeze
The Log
Goblin Gang
The Log
Giant Skeleton
Minions Goblin Gang Freeze Giant Skeleton The Log
Freeze Giant Skeleton The Log

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