My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Giant Skeleton Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Baby Dragon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Ram Rider
Giant Snowball
Fire Spirit Minions Baby Dragon Ram Rider
Zap
Fire Spirit Minions Ram Rider
Barbarian Barrel
Fire Spirit Knight Giant Skeleton Electro Wizard
The Log
Fire Spirit Giant Skeleton Ram Rider
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions Baby Dragon Giant Skeleton Electro Wizard Ram Rider
Fireball
Minions Baby Dragon Electro Wizard Ram Rider
Poison
Minions Electro Wizard
Lightning
Knight Baby Dragon Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Knight Minions Baby Dragon Electro Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Knight Minions

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Knight Baby Dragon Giant Skeleton Ram Rider
Giant Snowball
Ram Rider Fire Spirit Knight Baby Dragon Giant Skeleton Electro Wizard
Knight
Minions Baby Dragon Fire Spirit Giant Snowball Electro Wizard Ram Rider
Minions
Knight Baby Dragon Giant Skeleton Ram Rider
Baby Dragon
Knight Fire Spirit Giant Snowball Minions Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton
Fire Spirit Giant Snowball Minions Baby Dragon Electro Wizard
Electro Wizard
Giant Snowball Knight Baby Dragon Giant Skeleton Ram Rider
Ram Rider
Giant Snowball Fire Spirit Knight Minions Baby Dragon Electro Wizard

Defense Synergies 4 16

Fire Spirit
Knight Giant Snowball Giant Skeleton Electro Wizard
Giant Snowball
Ram Rider Fire Spirit Knight Minions Baby Dragon Giant Skeleton Electro Wizard
Knight
Fire Spirit Minions Electro Wizard Giant Snowball Baby Dragon
Minions
Knight Giant Snowball Baby Dragon Giant Skeleton Electro Wizard Ram Rider
Baby Dragon
Giant Snowball Knight Minions Giant Skeleton
Giant Skeleton
Fire Spirit Giant Snowball Minions Baby Dragon Electro Wizard
Electro Wizard
Knight Fire Spirit Giant Snowball Minions Giant Skeleton Ram Rider
Ram Rider
Giant Snowball Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Baby Dragon Electro Wizard Ram Rider
Knight Minions Electro Wizard Ram Rider
Ram Rider Fire Spirit Giant Snowball Knight Minions Giant Skeleton Electro Wizard
Knight Minions Electro Wizard Ram Rider
Giant Skeleton
Fire Spirit Giant Snowball Minions Baby Dragon Electro Wizard
Giant Snowball Minions Electro Wizard Ram Rider Fire Spirit Baby Dragon
Baby Dragon Giant Skeleton Electro Wizard Ram Rider
Minions
Knight Fire Spirit Giant Snowball Giant Skeleton Electro Wizard
Minions Electro Wizard Giant Snowball Knight Baby Dragon Giant Skeleton Ram Rider
Minions Giant Snowball Baby Dragon Electro Wizard Ram Rider
Fire Spirit Giant Snowball Knight Minions Giant Skeleton Electro Wizard Ram Rider
Fire Spirit Giant Snowball Minions Baby Dragon Electro Wizard
Knight Electro Wizard Ram Rider
Giant Snowball Electro Wizard Ram Rider
Knight Minions Electro Wizard
Fire Spirit Giant Snowball Knight Minions Baby Dragon Electro Wizard Ram Rider
Giant Snowball Baby Dragon Fire Spirit Knight Minions Giant Skeleton Electro Wizard Ram Rider
Electro Wizard Ram Rider
Fire Spirit Giant Snowball Knight Minions Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Giant Skeleton Electro Wizard
Electro Wizard Giant Snowball Knight Baby Dragon
Giant Skeleton Knight Minions Electro Wizard Ram Rider
Giant Skeleton Knight Electro Wizard Ram Rider
Giant Skeleton Knight Ram Rider
Fire Spirit Giant Snowball Minions Baby Dragon Electro Wizard Ram Rider
Knight Minions Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Knight
Giant Skeleton Electro Wizard Giant Snowball Knight Minions Baby Dragon
Knight Minions Giant Skeleton
Giant Snowball Giant Skeleton Electro Wizard
Giant Skeleton Knight Ram Rider
Baby Dragon
Electro Wizard Knight Minions Baby Dragon Giant Skeleton
Minions Giant Snowball Baby Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Giant Skeleton
Giant Snowball Baby Dragon Electro Wizard Ram Rider
Baby Dragon Giant Skeleton
Knight Giant Skeleton
Fire Spirit Giant Snowball Baby Dragon
Fire Spirit Giant Snowball Minions Baby Dragon Ram Rider
Fire Spirit Baby Dragon
Fire Spirit Giant Snowball Baby Dragon Ram Rider
Giant Snowball Ram Rider
Fire Spirit Giant Snowball Minions Electro Wizard
Knight Electro Wizard Ram Rider
Fire Spirit Giant Snowball Baby Dragon
Fire Spirit Giant Snowball Knight Baby Dragon
Minions Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Minions
Fire Spirit Giant Snowball Baby Dragon Electro Wizard
Fire Spirit Giant Snowball Baby Dragon
Minions Baby Dragon Giant Skeleton
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Fire Spirit Baby Dragon
Giant Snowball Baby Dragon Electro Wizard Ram Rider
Giant Snowball Baby Dragon Ram Rider
Baby Dragon
Fire Spirit Giant Snowball Baby Dragon Electro Wizard
Electro Wizard Giant Snowball Minions
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Giant Skeleton
Giant Snowball
Electro Wizard Fire Spirit Minions
Fire Spirit Giant Snowball Baby Dragon Electro Wizard Ram Rider
Knight Baby Dragon Electro Wizard
Giant Snowball Baby Dragon
Giant Snowball Giant Skeleton
Giant Snowball Minions Baby Dragon Giant Skeleton Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Baby Dragon Giant Skeleton Electro Wizard

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