My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Hog Rider Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Ice Spirit Bomb Tower Wizard Giant Skeleton Lumberjack
The Log
Fire Spirit Ice Spirit Hog Rider Giant Skeleton Lumberjack
Earthquake
Bomb Tower Hog Rider
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Hog Rider Wizard Giant Skeleton Lumberjack
Fireball
Bomb Tower Hog Rider Wizard Lumberjack
Poison
Bomb Tower Wizard
Lightning
Bomb Tower Wizard Lumberjack
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomb Tower Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Bomb Tower Hog Rider Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit The Log Bomb Tower

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Skeleton Lumberjack
Ice Spirit
Hog Rider Giant Skeleton Lumberjack
Bomb Tower
Hog Rider
Fire Spirit Ice Spirit The Log Wizard Giant Skeleton Lumberjack
Wizard
Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Fire Spirit Ice Spirit Hog Rider Wizard The Log Lumberjack
The Log
Hog Rider Giant Skeleton Lumberjack
Lumberjack
Fire Spirit Ice Spirit Hog Rider Wizard Giant Skeleton The Log

Defense Synergies 1 14

Fire Spirit
Ice Spirit Giant Skeleton The Log
Ice Spirit
Fire Spirit Bomb Tower Wizard Giant Skeleton The Log Lumberjack
Bomb Tower
The Log Ice Spirit
Hog Rider
Wizard
Ice Spirit Giant Skeleton The Log Lumberjack
Giant Skeleton
Fire Spirit Ice Spirit Wizard The Log Lumberjack
The Log
Bomb Tower Fire Spirit Ice Spirit Wizard Giant Skeleton Lumberjack
Lumberjack
Ice Spirit Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Bomb Tower Lumberjack Ice Spirit The Log
Bomb Tower Lumberjack Fire Spirit Giant Skeleton
Bomb Tower Lumberjack
Bomb Tower Giant Skeleton The Log Lumberjack
The Log Fire Spirit Bomb Tower Lumberjack
Fire Spirit Ice Spirit Bomb Tower Wizard
Bomb Tower Giant Skeleton The Log
Bomb Tower Lumberjack
Fire Spirit Ice Spirit Giant Skeleton Lumberjack
Bomb Tower Wizard Giant Skeleton The Log Lumberjack
Wizard
Bomb Tower Lumberjack Fire Spirit Ice Spirit Wizard Giant Skeleton The Log
Fire Spirit Bomb Tower Wizard Ice Spirit The Log Lumberjack
Bomb Tower Lumberjack
Bomb Tower Ice Spirit The Log Lumberjack
Bomb Tower Wizard Lumberjack
Fire Spirit Ice Spirit Bomb Tower Wizard The Log Lumberjack
Bomb Tower Wizard The Log Fire Spirit Ice Spirit Giant Skeleton Lumberjack
Bomb Tower Lumberjack
Wizard Fire Spirit Bomb Tower Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
Bomb Tower Wizard The Log Lumberjack
Giant Skeleton Lumberjack Ice Spirit Bomb Tower The Log
Giant Skeleton Lumberjack The Log
Giant Skeleton Lumberjack
Fire Spirit Wizard Ice Spirit Bomb Tower
Bomb Tower Giant Skeleton Lumberjack
Giant Skeleton Bomb Tower Lumberjack
Giant Skeleton Ice Spirit Bomb Tower The Log
Bomb Tower Giant Skeleton Lumberjack
Giant Skeleton The Log
Giant Skeleton Bomb Tower Wizard Lumberjack
Wizard Bomb Tower
Ice Spirit Bomb Tower Giant Skeleton The Log Lumberjack
Bomb Tower Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Ice Spirit
Fire Spirit Wizard The Log
The Log Fire Spirit Ice Spirit Wizard
The Log Wizard
Fire Spirit Lumberjack
Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
The Log
Wizard The Log
Wizard The Log
Fire Spirit Wizard The Log
Fire Spirit Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Fire Spirit Ice Spirit Wizard
The Log Wizard
Wizard The Log
The Log
Fire Spirit Wizard
Ice Spirit Wizard
Wizard The Log
Ice Spirit
Giant Skeleton
Wizard The Log
Fire Spirit Ice Spirit
Fire Spirit Wizard
The Log
Wizard Lumberjack
The Log Wizard
Giant Skeleton
Ice Spirit Giant Skeleton The Log
Giant Skeleton The Log

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