My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Skeleton Sparky
Giant Snowball
Fire Spirit Bomber Minions
Zap
Fire Spirit Bomber Minions Sparky
Barbarian Barrel
Fire Spirit Bomber Giant Skeleton Sparky
The Log
Fire Spirit Bomber Giant Skeleton Sparky
Earthquake
Bomber
Arrows
Fire Spirit Bomber Minions
Royal Delivery
Fire Spirit Bomber Minions Giant Skeleton Sparky
Fireball
Bomber Minions Sparky
Poison
Bomber Minions Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rage Freeze Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Rage Arrows Minions Freeze Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Rage Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Sparky
Bomber
Minions Giant Skeleton Sparky
Arrows
Sparky Freeze Giant Skeleton
Minions
Rage Bomber Giant Skeleton Sparky
Rage
Minions Sparky Giant Skeleton
Freeze
Arrows
Giant Skeleton
Fire Spirit Bomber Arrows Minions Rage Sparky
Sparky
Arrows Rage Fire Spirit Bomber Minions Giant Skeleton

Defense Synergies 0 7

Fire Spirit
Giant Skeleton Sparky
Bomber
Arrows
Giant Skeleton Sparky
Minions
Freeze Giant Skeleton
Rage
Freeze
Minions Sparky
Giant Skeleton
Fire Spirit Arrows Minions
Sparky
Fire Spirit Arrows Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Sparky
Sparky Bomber Minions
Sparky Fire Spirit Bomber Minions Freeze Giant Skeleton
Sparky Bomber Minions
Bomber Arrows Giant Skeleton Sparky
Arrows Freeze Fire Spirit Bomber Minions
Minions Fire Spirit Arrows Freeze
Arrows Giant Skeleton Sparky
Sparky Minions
Fire Spirit Bomber Giant Skeleton Sparky
Minions Bomber Arrows Freeze Giant Skeleton
Arrows Minions
Sparky Fire Spirit Bomber Minions Freeze Giant Skeleton
Fire Spirit Bomber Sparky Arrows Minions Freeze
Sparky
Freeze Sparky
Sparky Bomber Arrows Minions
Fire Spirit Arrows Bomber Minions
Arrows Freeze Fire Spirit Bomber Minions Giant Skeleton
Sparky
Bomber Fire Spirit Arrows Minions Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Bomber Arrows
Giant Skeleton Minions Sparky
Giant Skeleton Sparky
Giant Skeleton Sparky
Fire Spirit Arrows Minions Freeze
Sparky Minions Giant Skeleton
Giant Skeleton Sparky
Freeze Giant Skeleton Minions Sparky
Sparky
Minions Giant Skeleton Sparky
Arrows Giant Skeleton
Giant Skeleton Sparky
Bomber Sparky
Sparky Bomber Minions Freeze Giant Skeleton
Arrows Minions Bomber Freeze Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Giant Skeleton Sparky
Arrows
Arrows Giant Skeleton Sparky
Arrows Freeze Giant Skeleton Sparky
Bomber Fire Spirit Arrows Sparky
Arrows Fire Spirit Minions Freeze
Fire Spirit Bomber Arrows Sparky
Arrows Fire Spirit Freeze
Arrows
Fire Spirit Minions Sparky
Arrows Sparky
Fire Spirit Arrows
Fire Spirit Sparky
Arrows Minions Freeze
Arrows Sparky
Bomber Arrows Sparky
Arrows Sparky
Arrows Freeze Sparky
Bomber Minions Sparky
Fire Spirit Bomber Arrows Sparky
Fire Spirit Bomber Arrows
Minions Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Freeze Fire Spirit Bomber Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Fire Spirit Arrows Sparky
Minions Freeze
Sparky
Bomber Arrows Sparky
Arrows Freeze Sparky
Giant Skeleton Sparky
Arrows Sparky
Fire Spirit Minions Freeze
Fire Spirit Arrows
Freeze
Arrows
Sparky
Arrows Bomber
Arrows Giant Skeleton Sparky
Sparky
Minions Freeze Giant Skeleton Sparky
Freeze Giant Skeleton Sparky

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