My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Wizard Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Ice Golem Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Ram Rider
Giant Snowball
Fire Spirit Witch Ram Rider
Zap
Fire Spirit Mortar Witch Ram Rider
Barbarian Barrel
Fire Spirit Mortar Wizard Witch
The Log
Fire Spirit Witch Ram Rider
Earthquake
Mortar Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Wizard Witch Ram Rider
Fireball
Mortar Wizard Witch Ram Rider
Poison
Mortar Wizard Witch
Lightning
Mortar Ice Golem Wizard Witch Ram Rider
Rocket
Mortar Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Mortar Giant Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Ice Golem Mortar

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mortar Ice Golem Giant Ram Rider
Zap
Giant Ram Rider Fire Spirit Mortar Ice Golem Witch
Mortar
Fire Spirit Zap Ice Golem Ram Rider
Ice Golem
Fire Spirit Zap Mortar Witch Ram Rider
Giant
Zap Fire Spirit Wizard Witch
Wizard
Giant Ram Rider
Witch
Zap Ice Golem Giant Ram Rider
Ram Rider
Zap Fire Spirit Mortar Ice Golem Wizard Witch

Defense Synergies 0 10

Fire Spirit
Zap Ice Golem
Zap
Fire Spirit Mortar Ice Golem Witch Ram Rider
Mortar
Zap Ice Golem Wizard
Ice Golem
Fire Spirit Zap Mortar Wizard Witch
Giant
Wizard
Mortar Ice Golem
Witch
Zap Ice Golem
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Ice Golem Wizard Ram Rider
Zap Mortar Witch Ram Rider
Mortar Witch Ram Rider Fire Spirit
Witch Mortar Ram Rider
Fire Spirit Zap
Ram Rider Fire Spirit Zap Mortar Wizard Witch
Zap Ice Golem Ram Rider
Witch Mortar
Fire Spirit Ice Golem
Witch Zap Ice Golem Wizard Ram Rider
Zap Wizard Witch Ram Rider
Mortar Fire Spirit Zap Wizard Witch Ram Rider
Fire Spirit Wizard Zap Mortar Witch
Mortar Ram Rider
Zap Mortar Ram Rider
Wizard Mortar Witch
Fire Spirit Mortar Zap Wizard Witch Ram Rider
Zap Mortar Wizard Witch Fire Spirit Ice Golem Ram Rider
Mortar Ram Rider
Wizard Fire Spirit Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Witch
Zap Mortar Ice Golem Wizard
Zap Ice Golem Witch Ram Rider
Zap Ice Golem Ram Rider
Witch Ram Rider
Fire Spirit Wizard Zap Ice Golem Witch Ram Rider
Ice Golem Witch Ram Rider
Zap Mortar Ice Golem Witch
Witch
Witch
Zap
Ice Golem Wizard Witch Ram Rider
Wizard Witch
Witch Zap Mortar Ice Golem
Zap Ice Golem Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem
Mortar Zap Ram Rider
Ice Golem
Wizard Fire Spirit Zap Mortar
Wizard Fire Spirit Zap Ice Golem Witch Ram Rider
Fire Spirit Mortar Wizard Witch
Fire Spirit Zap Ice Golem Wizard Ram Rider
Zap Mortar Wizard Ram Rider
Fire Spirit
Zap Mortar Wizard Ram Rider
Fire Spirit Zap Wizard
Fire Spirit Mortar Ice Golem
Mortar
Zap Mortar Ice Golem
Zap Mortar Wizard Witch
Mortar Wizard
Mortar
Fire Spirit Zap Mortar Wizard
Fire Spirit Zap Mortar Wizard Witch
Wizard
Zap Mortar
Zap Ice Golem Fire Spirit Mortar Wizard Witch
Witch
Mortar Zap Wizard Witch Ram Rider
Zap Mortar Wizard Witch Ram Rider
Zap Mortar
Fire Spirit Zap Ice Golem Wizard Witch
Zap Wizard Witch
Zap Mortar Wizard
Zap
Wizard
Zap Fire Spirit Witch
Fire Spirit Zap Wizard Witch Ram Rider
Wizard
Zap Mortar Ice Golem Wizard
Zap
Zap Witch
Zap Witch
Zap Mortar Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: