My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Giant Hunter Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch Graveyard
Giant Snowball
Fire Spirit Flying Machine Night Witch Graveyard
Zap
Fire Spirit Flying Machine Night Witch Graveyard
Barbarian Barrel
Fire Spirit Ice Spirit Hunter Night Witch Graveyard
The Log
Fire Spirit Ice Spirit Hunter Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Ice Spirit Flying Machine Night Witch Graveyard
Royal Delivery
Fire Spirit Ice Spirit Flying Machine Hunter Night Witch Graveyard
Fireball
Flying Machine Hunter Night Witch
Poison
Flying Machine Hunter Night Witch Graveyard
Lightning
Hunter Night Witch
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Flying Machine Hunter Night Witch Giant Graveyard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Ice Spirit Flying Machine Hunter

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant
Ice Spirit
Giant Hunter Night Witch Graveyard
Flying Machine
Giant Graveyard
Giant
Hunter Lightning Night Witch Graveyard Fire Spirit Ice Spirit Flying Machine
Hunter
Giant Ice Spirit
Lightning
Giant
Night Witch
Giant Ice Spirit Graveyard
Graveyard
Giant Ice Spirit Flying Machine Night Witch

Defense Synergies 0 5

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Flying Machine Hunter Night Witch
Flying Machine
Ice Spirit Hunter
Giant
Hunter
Ice Spirit Flying Machine
Lightning
Night Witch
Ice Spirit
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine
Hunter Ice Spirit Flying Machine Night Witch
Hunter Fire Spirit Lightning Night Witch
Hunter Night Witch
Lightning
Fire Spirit Flying Machine Hunter Night Witch
Hunter Lightning Fire Spirit Ice Spirit Flying Machine Night Witch
Lightning Flying Machine
Hunter Night Witch
Fire Spirit Ice Spirit Hunter Night Witch
Flying Machine Hunter Night Witch
Hunter Flying Machine Night Witch
Hunter Night Witch Fire Spirit Ice Spirit Flying Machine Lightning
Fire Spirit Ice Spirit Hunter Night Witch
Hunter
Ice Spirit Hunter Lightning
Hunter Night Witch
Fire Spirit Ice Spirit Flying Machine Hunter Night Witch
Hunter Fire Spirit Ice Spirit Flying Machine
Hunter
Fire Spirit Flying Machine Hunter Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Flying Machine Hunter Lightning
Ice Spirit Hunter Lightning
Hunter Lightning Night Witch
Hunter Night Witch
Fire Spirit Ice Spirit Flying Machine Hunter
Flying Machine Hunter Lightning Night Witch
Hunter
Lightning Ice Spirit Flying Machine
Flying Machine Hunter
Lightning
Lightning Hunter Night Witch
Flying Machine
Ice Spirit Flying Machine Hunter Lightning Night Witch
Flying Machine Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine
Flying Machine
Lightning Flying Machine
Lightning Flying Machine
Fire Spirit
Fire Spirit Ice Spirit Flying Machine Hunter
Fire Spirit Flying Machine
Fire Spirit Ice Spirit Flying Machine Hunter Lightning
Flying Machine Lightning
Lightning Fire Spirit Night Witch
Lightning Flying Machine
Lightning Fire Spirit Flying Machine
Flying Machine Lightning Fire Spirit Hunter
Lightning Flying Machine
Lightning Flying Machine
Lightning Flying Machine Hunter
Lightning Flying Machine
Lightning
Lightning Night Witch
Lightning Fire Spirit Flying Machine Hunter
Lightning Fire Spirit Flying Machine
Lightning Night Witch
Lightning
Lightning
Lightning Flying Machine
Fire Spirit Ice Spirit Hunter
Flying Machine Hunter Lightning
Lightning Flying Machine
Lightning
Lightning Fire Spirit Flying Machine Hunter Night Witch
Lightning Ice Spirit Flying Machine
Lightning Night Witch
Lightning Hunter Night Witch
Lightning Ice Spirit
Lightning
Lightning Fire Spirit Ice Spirit Flying Machine Night Witch
Lightning Fire Spirit Flying Machine Hunter
Lightning Flying Machine Hunter
Flying Machine Lightning
Lightning
Flying Machine
Ice Spirit Flying Machine Lightning
Flying Machine Lightning
Lightning Flying Machine

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