My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Mega Minion Hog Rider Goblin Barrel Inferno Dragon
Zap
Goblin Gang Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel
The Log
Goblin Gang Firecracker Hog Rider Goblin Barrel
Earthquake
Goblin Gang Firecracker Hog Rider Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Mega Minion Hog Rider Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Firecracker Mega Minion Hog Rider Goblin Barrel Inferno Dragon
Poison
Goblin Gang Firecracker Mega Minion
Lightning
Mega Minion Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Mega Minion Goblin Barrel Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Mega Minion

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mega Minion Hog Rider Mega Knight
Goblin Gang
Hog Rider Goblin Barrel Firecracker
Firecracker
Zap Hog Rider Goblin Gang Mega Minion Goblin Barrel Inferno Dragon Mega Knight
Mega Minion
Zap Firecracker Mega Knight
Hog Rider
Zap Goblin Gang Firecracker Goblin Barrel Mega Knight
Goblin Barrel
Goblin Gang Firecracker Hog Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Zap Firecracker Mega Minion Hog Rider Goblin Barrel

Defense Synergies 2 9

Zap
Mega Minion Mega Knight Goblin Gang Firecracker Inferno Dragon
Goblin Gang
Zap Firecracker Inferno Dragon
Firecracker
Zap Goblin Gang Mega Minion Mega Knight
Mega Minion
Zap Firecracker Mega Knight
Hog Rider
Goblin Barrel
Inferno Dragon
Zap Goblin Gang Mega Knight
Mega Knight
Zap Firecracker Mega Minion Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mega Minion
Inferno Dragon Zap Goblin Gang Firecracker Mega Minion Mega Knight
Goblin Gang Mega Knight Mega Minion Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Mega Minion Mega Knight
Firecracker Mega Knight
Goblin Gang Zap Firecracker Mega Minion Mega Knight
Mega Minion Inferno Dragon Zap Goblin Gang Firecracker
Zap Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Mega Knight
Goblin Gang Zap Firecracker Mega Minion Mega Knight
Mega Minion Inferno Dragon Zap Goblin Gang Firecracker
Mega Knight Zap Goblin Gang
Mega Knight Zap Goblin Gang Firecracker Mega Minion
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Inferno Dragon Mega Knight
Mega Knight Goblin Gang Firecracker
Mega Knight Zap Goblin Gang Firecracker Mega Minion
Zap Firecracker Mega Minion Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Firecracker Mega Minion Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight Zap
Goblin Gang Inferno Dragon Mega Knight
Firecracker Zap Goblin Gang
Goblin Gang Mega Minion
Mega Knight Inferno Dragon
Zap Mega Knight Firecracker Mega Minion Inferno Dragon
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Mega Knight Mega Minion
Mega Knight Zap
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Zap Firecracker Mega Minion Inferno Dragon
Mega Knight Zap Firecracker Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Mega Minion
Firecracker
Zap Firecracker
Zap Firecracker
Goblin Gang
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Mega Minion Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Mega Minion Inferno Dragon
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Firecracker
Zap Firecracker Mega Minion
Mega Minion
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Goblin Gang
Zap Firecracker Mega Minion
Goblin Gang Firecracker Mega Minion Mega Knight
Zap Firecracker
Zap
Firecracker Mega Minion Mega Knight
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Mega Knight

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