My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Witch Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Mega Minion Witch
Zap
Witch
Barbarian Barrel
Barbarians Witch Ice Wizard Electro Wizard
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mega Minion Witch Ice Wizard Electro Wizard
Fireball
Barbarians Mega Minion Witch Ice Wizard Electro Wizard
Poison
Barbarians Mega Minion Witch Ice Wizard Electro Wizard
Lightning
Mega Minion Witch Ice Wizard Electro Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Ice Wizard Fireball Electro Wizard Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Ice Wizard Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Electro Wizard Witch Ice Wizard
Barbarians
Mega Minion
Zap Giant Fireball
Fireball
Zap Mega Minion Giant Electro Wizard
Giant
Zap Mega Minion Fireball Witch Ice Wizard Electro Wizard
Witch
Zap Giant
Ice Wizard
Zap Giant
Electro Wizard
Zap Fireball Giant

Defense Synergies 3 10

Zap
Mega Minion Fireball Electro Wizard Barbarians Witch Ice Wizard
Barbarians
Zap
Mega Minion
Zap Witch Ice Wizard Electro Wizard
Fireball
Zap Ice Wizard Electro Wizard
Giant
Witch
Zap Mega Minion Ice Wizard Electro Wizard
Ice Wizard
Zap Mega Minion Fireball Witch
Electro Wizard
Zap Mega Minion Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Wizard
Barbarians Zap Mega Minion Witch Ice Wizard Electro Wizard
Barbarians Witch Mega Minion Ice Wizard Electro Wizard
Barbarians Witch Mega Minion Ice Wizard Electro Wizard
Barbarians Fireball
Fireball Zap Mega Minion Ice Wizard Electro Wizard
Mega Minion Electro Wizard Zap Fireball Witch Ice Wizard
Zap Barbarians Fireball Electro Wizard
Barbarians Witch Ice Wizard
Barbarians Ice Wizard Electro Wizard
Barbarians Witch Ice Wizard Electro Wizard Zap Mega Minion Fireball
Mega Minion Zap Fireball Witch Ice Wizard Electro Wizard
Barbarians Zap Fireball Witch Ice Wizard Electro Wizard
Fireball Zap Barbarians Mega Minion Witch Electro Wizard
Barbarians Electro Wizard
Barbarians Zap Fireball Electro Wizard
Barbarians Fireball Witch Electro Wizard
Fireball Zap Barbarians Mega Minion Witch Ice Wizard Electro Wizard
Zap Witch Barbarians Mega Minion Fireball Ice Wizard Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Mega Minion
Barbarians Zap Witch Electro Wizard
Zap Barbarians Fireball Electro Wizard
Barbarians Witch
Fireball Zap Witch Ice Wizard Electro Wizard
Barbarians Mega Minion Fireball Witch Ice Wizard Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Mega Minion Fireball Witch
Witch Barbarians Mega Minion
Barbarians Mega Minion Witch
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball Witch
Barbarians Fireball Witch
Barbarians Witch Electro Wizard Zap Mega Minion Fireball
Zap Barbarians Mega Minion Fireball Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard Electro Wizard
Fireball
Barbarians Fireball
Fireball Zap
Fireball Zap Mega Minion Witch Ice Wizard
Witch
Fireball Zap Ice Wizard
Fireball Zap
Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Mega Minion Fireball Electro Wizard
Zap Fireball Witch
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Witch Ice Wizard
Mega Minion Witch
Fireball Zap Witch Ice Wizard Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Ice Wizard Electro Wizard
Zap Electro Wizard Mega Minion Fireball Witch
Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Barbarians Fireball Witch
Fireball Zap Mega Minion Witch Ice Wizard Electro Wizard
Fireball
Fireball Mega Minion Electro Wizard
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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