My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Miner
Giant Snowball
Fire Spirit Minions Skeleton Army Miner
Zap
Fire Spirit Minions Skeleton Army
Barbarian Barrel
Fire Spirit Knight Skeleton Army
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Knight Minions Skeleton Army P.E.K.K.A Miner
Fireball
Minions Skeleton Army
Poison
Minions Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Army P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Minions Skeleton Army Miner Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Minions

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Zap Knight
Zap
Fireball P.E.K.K.A Miner Fire Spirit Knight Minions
Knight
Minions Fire Spirit Zap Fireball Miner
Minions
Knight Miner Zap P.E.K.K.A
Fireball
Zap Knight Miner
Skeleton Army
P.E.K.K.A
Fire Spirit Zap Minions
Miner
Fire Spirit Zap Minions Knight Fireball

Defense Synergies 3 11

Fire Spirit
Knight Zap P.E.K.K.A
Zap
Fireball Fire Spirit Knight Minions Skeleton Army P.E.K.K.A Miner
Knight
Fire Spirit Minions Zap Fireball Skeleton Army
Minions
Knight Zap P.E.K.K.A
Fireball
Zap Knight Miner
Skeleton Army
Zap Knight
P.E.K.K.A
Fire Spirit Zap Minions
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball
Skeleton Army P.E.K.K.A Zap Knight Minions
Skeleton Army P.E.K.K.A Fire Spirit Knight Minions
Skeleton Army P.E.K.K.A Knight Minions
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Fire Spirit Zap Minions
Minions Fire Spirit Zap Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions Skeleton Army
Knight Skeleton Army Fire Spirit Miner
Minions Skeleton Army Zap Knight Fireball
Minions Zap Fireball
Skeleton Army P.E.K.K.A Fire Spirit Zap Knight Minions Fireball
Fire Spirit Fireball Skeleton Army Zap Minions P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army Zap Fireball P.E.K.K.A
Knight Minions Fireball Skeleton Army P.E.K.K.A
Fire Spirit Fireball Zap Knight Minions Skeleton Army
Zap Fire Spirit Knight Minions Fireball
P.E.K.K.A
Skeleton Army Fire Spirit Knight Minions Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Fireball P.E.K.K.A
Fireball Zap Knight Miner
Skeleton Army P.E.K.K.A Zap Knight Minions
Skeleton Army P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight Skeleton Army
Fire Spirit Fireball Zap Minions
Skeleton Army P.E.K.K.A Knight Minions Fireball
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Knight Minions Fireball Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Minions
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Knight Fireball
Fireball Skeleton Army
Skeleton Army Zap Knight Minions Fireball P.E.K.K.A
Minions Zap Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Miner
Fireball Miner
Knight Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions
Fire Spirit
Fireball Fire Spirit Zap
Fireball Miner Zap
Fire Spirit Minions Fireball
Miner Zap Knight Fireball
Fireball Fire Spirit Zap
Fire Spirit Knight Fireball Miner
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Miner
Minions Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Fire Spirit Zap Fireball
Zap Minions Fireball
Fireball
Zap Fireball Miner
Zap Fireball
P.E.K.K.A
Fireball
Zap Fire Spirit Minions Fireball Skeleton Army
Fireball Fire Spirit Zap
Fireball
Fireball Miner Knight
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Fireball
Zap Fireball
Zap Fireball Miner

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