My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Inferno Tower
Barbarian Barrel
Knight Barbarians Valkyrie Inferno Tower Wizard
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Knight Barbarians Valkyrie Wizard
Fireball
Barbarians Inferno Tower Wizard
Poison
Barbarians Inferno Tower Wizard
Lightning
Knight Valkyrie Inferno Tower Wizard
Rocket
Barbarians Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Fireball Valkyrie Freeze Barbarians Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Fireball Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Valkyrie Freeze
Knight
Zap Fireball Wizard
Barbarians
Fireball
Zap Knight Freeze
Valkyrie
Zap Wizard
Inferno Tower
Wizard
Knight Valkyrie
Freeze
Zap Fireball

Defense Synergies 2 13

Zap
Fireball Knight Barbarians Valkyrie Inferno Tower
Knight
Inferno Tower Zap Fireball Wizard
Barbarians
Zap
Fireball
Zap Knight Valkyrie Inferno Tower Freeze
Valkyrie
Zap Fireball Inferno Tower Wizard Freeze
Inferno Tower
Knight Zap Fireball Valkyrie
Wizard
Knight Valkyrie Freeze
Freeze
Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Valkyrie Inferno Tower Wizard
Barbarians Inferno Tower Zap Knight Valkyrie
Barbarians Inferno Tower Knight Valkyrie Freeze
Barbarians Inferno Tower Knight Valkyrie
Barbarians Fireball Valkyrie
Fireball Freeze Zap Valkyrie
Inferno Tower Zap Fireball Wizard Freeze
Zap Barbarians Fireball Valkyrie Inferno Tower
Barbarians Inferno Tower
Knight Barbarians Valkyrie Inferno Tower
Barbarians Valkyrie Zap Knight Fireball Wizard Freeze
Inferno Tower Zap Fireball Wizard
Barbarians Inferno Tower Zap Knight Fireball Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Zap Barbarians Freeze
Barbarians Inferno Tower Knight
Barbarians Inferno Tower Zap Fireball Freeze
Barbarians Wizard Knight Fireball Valkyrie Inferno Tower
Fireball Zap Knight Barbarians Valkyrie Wizard
Zap Valkyrie Wizard Freeze Knight Barbarians Fireball
Barbarians Inferno Tower
Valkyrie Wizard Knight Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Zap Fireball Inferno Tower
Fireball Zap Knight Valkyrie Wizard
Barbarians Zap Knight Valkyrie Inferno Tower
Valkyrie Zap Knight Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Knight Valkyrie
Fireball Wizard Zap Freeze
Knight Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Knight Barbarians Valkyrie
Zap Freeze Knight Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Barbarians
Knight Barbarians Valkyrie Inferno Tower
Zap Barbarians Fireball Valkyrie
Barbarians Knight Fireball Valkyrie Inferno Tower Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Inferno Tower Zap Knight Fireball Valkyrie Freeze
Valkyrie Zap Barbarians Fireball Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Freeze
Fireball Zap
Fireball
Knight Barbarians Fireball Valkyrie Freeze
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Freeze
Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Fireball
Zap Knight Fireball Valkyrie Wizard
Fireball Zap Wizard
Knight Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Freeze
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Freeze Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard Freeze
Fireball
Zap Fireball Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Barbarians Fireball Freeze
Fireball Zap Wizard
Freeze
Fireball
Fireball Knight Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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