My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit
Zap
Fire Spirit Mortar
Barbarian Barrel
Fire Spirit Mortar Tesla Elite Barbarians Valkyrie Electro Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Mortar Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Electro Wizard
Fireball
Mortar Tesla Elite Barbarians Electro Wizard
Poison
Mortar Electro Wizard
Lightning
Mortar Tesla Elite Barbarians Valkyrie Electro Wizard
Rocket
Mortar Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mortar Tesla Valkyrie Electro Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Mortar Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Mortar Elite Barbarians
Zap
Elite Barbarians Electro Wizard Fire Spirit Mortar Valkyrie
Mortar
Fire Spirit Zap Rocket
Tesla
Elite Barbarians
Zap Valkyrie Fire Spirit
Valkyrie
Fire Spirit Elite Barbarians Zap Electro Wizard
Rocket
Mortar
Electro Wizard
Zap Valkyrie

Defense Synergies 2 13

Fire Spirit
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Fire Spirit Mortar Tesla Elite Barbarians Valkyrie
Mortar
Zap Tesla Valkyrie Electro Wizard
Tesla
Zap Mortar Valkyrie Electro Wizard
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Fire Spirit Zap Mortar Tesla Electro Wizard
Rocket
Electro Wizard
Zap Fire Spirit Mortar Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mortar Tesla Valkyrie Electro Wizard
Elite Barbarians Zap Mortar Tesla Valkyrie Electro Wizard
Mortar Tesla Rocket Fire Spirit Elite Barbarians Valkyrie Electro Wizard
Tesla Elite Barbarians Mortar Valkyrie Electro Wizard
Elite Barbarians Valkyrie Rocket
Fire Spirit Zap Tesla Valkyrie Electro Wizard
Tesla Rocket Electro Wizard Fire Spirit Zap Mortar
Rocket Zap Tesla Valkyrie Electro Wizard
Tesla Mortar Elite Barbarians
Elite Barbarians Fire Spirit Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Tesla
Tesla Zap Electro Wizard
Mortar Tesla Fire Spirit Zap Elite Barbarians Valkyrie Rocket Electro Wizard
Fire Spirit Valkyrie Rocket Zap Mortar Tesla Electro Wizard
Elite Barbarians Mortar Tesla Electro Wizard
Rocket Zap Mortar Tesla Elite Barbarians Electro Wizard
Tesla Mortar Elite Barbarians Valkyrie Electro Wizard
Fire Spirit Mortar Tesla Zap Elite Barbarians Valkyrie Electro Wizard
Zap Mortar Valkyrie Fire Spirit Tesla Electro Wizard
Mortar Tesla Elite Barbarians Electro Wizard
Valkyrie Fire Spirit Tesla Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Elite Barbarians Electro Wizard
Electro Wizard Zap Mortar Tesla Elite Barbarians Valkyrie Rocket
Zap Elite Barbarians Valkyrie Rocket Electro Wizard
Valkyrie Rocket Zap Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Valkyrie
Fire Spirit Rocket Zap Tesla Electro Wizard
Rocket Tesla Elite Barbarians Valkyrie Electro Wizard
Tesla Elite Barbarians Valkyrie
Zap Rocket Electro Wizard Mortar Elite Barbarians Valkyrie
Tesla
Tesla Elite Barbarians Valkyrie
Rocket Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Rocket Tesla Valkyrie
Tesla Valkyrie
Tesla Elite Barbarians Electro Wizard Zap Mortar Valkyrie Rocket
Valkyrie Zap Tesla Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Rocket
Mortar Zap Electro Wizard
Rocket
Valkyrie Rocket
Rocket Fire Spirit Zap Mortar Valkyrie
Fire Spirit Zap Rocket
Fire Spirit Mortar
Fire Spirit Zap
Zap Mortar
Rocket Fire Spirit Elite Barbarians Electro Wizard
Rocket Zap Mortar Valkyrie Electro Wizard
Fire Spirit Zap Rocket
Rocket Fire Spirit Mortar Elite Barbarians
Mortar Rocket
Zap Mortar Elite Barbarians
Rocket Zap Mortar
Mortar Rocket
Mortar Rocket
Rocket
Rocket Fire Spirit Zap Mortar Electro Wizard
Rocket Fire Spirit Zap Mortar Valkyrie
Rocket
Rocket
Rocket
Rocket Zap Mortar
Zap Fire Spirit Mortar Valkyrie
Mortar Zap Electro Wizard
Zap Mortar
Rocket Zap Mortar
Elite Barbarians Fire Spirit Zap Electro Wizard
Zap Rocket Electro Wizard
Elite Barbarians
Zap Mortar Rocket
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Fire Spirit Rocket
Rocket Fire Spirit Zap Electro Wizard
Valkyrie Rocket Electro Wizard
Zap Mortar
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Mortar Rocket Electro Wizard

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