My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Fire Spirit Bomber Musketeer
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Knight Musketeer Valkyrie Wizard
The Log
Fire Spirit Bomber Musketeer
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Knight Musketeer Valkyrie Wizard
Fireball
Bomber Musketeer Wizard
Poison
Bomber Musketeer Wizard
Lightning
Knight Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Knight Musketeer Valkyrie Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Knight Giant
Bomber
Giant Zap Knight Valkyrie
Zap
Giant Fire Spirit Bomber Knight Musketeer Valkyrie
Knight
Musketeer Fire Spirit Bomber Zap Wizard
Musketeer
Knight Valkyrie Giant Zap
Valkyrie
Fire Spirit Musketeer Bomber Zap Giant Wizard
Giant
Bomber Zap Musketeer Fire Spirit Valkyrie Wizard
Wizard
Knight Valkyrie Giant

Defense Synergies 4 9

Fire Spirit
Knight Zap Valkyrie
Bomber
Knight Zap Valkyrie
Zap
Fire Spirit Bomber Knight Musketeer Valkyrie
Knight
Fire Spirit Bomber Musketeer Zap Wizard
Musketeer
Knight Valkyrie Zap
Valkyrie
Musketeer Fire Spirit Bomber Zap Wizard
Giant
Wizard
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Musketeer Valkyrie Wizard
Bomber Zap Knight Musketeer Valkyrie
Fire Spirit Bomber Knight Musketeer Valkyrie
Bomber Knight Musketeer Valkyrie
Bomber Valkyrie
Fire Spirit Bomber Zap Musketeer Valkyrie
Musketeer Fire Spirit Zap Wizard
Zap Musketeer Valkyrie
Musketeer
Knight Fire Spirit Bomber Musketeer Valkyrie
Valkyrie Bomber Zap Knight Musketeer Wizard
Musketeer Zap Wizard
Fire Spirit Bomber Zap Knight Musketeer Valkyrie Wizard
Fire Spirit Bomber Valkyrie Wizard Zap
Knight
Zap
Wizard Bomber Knight Musketeer Valkyrie
Fire Spirit Bomber Zap Knight Musketeer Valkyrie Wizard
Zap Valkyrie Wizard Fire Spirit Bomber Knight Musketeer
Musketeer
Bomber Valkyrie Wizard Fire Spirit Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap
Bomber Zap Knight Musketeer Valkyrie Wizard
Zap Knight Musketeer Valkyrie
Valkyrie Zap Knight Musketeer
Knight Musketeer Valkyrie
Fire Spirit Wizard Zap Musketeer
Knight Musketeer Valkyrie
Knight Valkyrie
Zap Knight Valkyrie
Musketeer
Knight Musketeer Valkyrie
Zap Valkyrie
Knight Valkyrie Wizard
Wizard Bomber Musketeer Valkyrie
Bomber Zap Knight Musketeer Valkyrie
Valkyrie Bomber Zap Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Zap Musketeer
Knight Musketeer Valkyrie
Bomber Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap Musketeer
Fire Spirit Bomber Musketeer Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Musketeer
Zap Knight Musketeer Valkyrie Wizard
Fire Spirit Zap Musketeer Wizard
Fire Spirit Knight Musketeer
Musketeer
Zap Musketeer
Bomber Zap Musketeer Wizard
Musketeer Wizard
Bomber
Fire Spirit Bomber Zap Musketeer Wizard
Fire Spirit Bomber Zap Valkyrie Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Fire Spirit Bomber Valkyrie Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Fire Spirit Zap Musketeer Wizard
Zap Musketeer Wizard
Bomber Zap Musketeer Wizard
Zap
Wizard
Zap Fire Spirit Musketeer
Fire Spirit Zap Musketeer Wizard
Knight Musketeer Valkyrie Wizard
Bomber Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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