My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Barbarians Mega Minion Furnace Witch
Zap
Fire Spirit Royal Giant Furnace Witch
Barbarian Barrel
Fire Spirit Barbarians Furnace Witch
The Log
Fire Spirit Barbarians Royal Giant Furnace Witch
Earthquake
Barbarians Furnace Witch
Arrows
Fire Spirit Furnace Witch
Royal Delivery
Fire Spirit Barbarians Mega Minion Witch
Fireball
Barbarians Mega Minion Furnace Witch
Poison
Barbarians Mega Minion Furnace Witch
Lightning
Mega Minion Furnace Witch
Rocket
Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Mega Minion Furnace Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Mega Minion

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mega Minion Furnace
Zap
Mega Minion Fire Spirit Royal Giant Furnace Witch The Log
Barbarians
Royal Giant
Fire Spirit Furnace Zap Mega Minion Witch The Log
Mega Minion
Zap Fire Spirit Royal Giant Furnace
Furnace
Royal Giant Fire Spirit Zap Mega Minion
Witch
Zap Royal Giant
The Log
Zap Royal Giant

Defense Synergies 1 11

Fire Spirit
Zap The Log
Zap
Mega Minion Fire Spirit Barbarians Furnace Witch The Log
Barbarians
Zap Furnace
Royal Giant
Mega Minion
Zap Furnace Witch The Log
Furnace
Zap Barbarians Mega Minion
Witch
Zap Mega Minion The Log
The Log
Fire Spirit Zap Mega Minion Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Barbarians Zap Mega Minion Furnace Witch The Log
Barbarians Furnace Witch Fire Spirit Mega Minion
Barbarians Witch Mega Minion Furnace
Barbarians The Log
The Log Fire Spirit Zap Mega Minion Furnace
Mega Minion Furnace Fire Spirit Zap Witch
Zap Barbarians The Log
Barbarians Witch Furnace
Fire Spirit Barbarians
Barbarians Witch Zap Mega Minion Furnace The Log
Mega Minion Zap Furnace Witch
Barbarians Furnace Fire Spirit Zap Witch The Log
Fire Spirit Zap Barbarians Mega Minion Furnace Witch The Log
Barbarians Furnace
Barbarians Zap Furnace The Log
Barbarians Furnace Witch
Fire Spirit Zap Barbarians Mega Minion Furnace Witch The Log
Zap Furnace Witch The Log Fire Spirit Barbarians Mega Minion
Barbarians
Fire Spirit Barbarians Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Furnace Witch
Zap Mega Minion The Log
Barbarians Zap Furnace Witch The Log
Zap Barbarians The Log
Barbarians Witch
Fire Spirit Furnace Zap Witch
Barbarians Mega Minion Furnace Witch
Barbarians
Zap Barbarians Mega Minion Witch The Log
Witch Barbarians Mega Minion
Barbarians Mega Minion Witch
Zap Barbarians The Log
Barbarians Witch
Barbarians Furnace Witch
Barbarians Witch Zap Mega Minion Furnace The Log
Zap Barbarians Mega Minion Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Barbarians The Log
Fire Spirit Zap Furnace The Log
Fire Spirit Zap Mega Minion Furnace Witch
Fire Spirit Furnace Witch The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit
Zap The Log
Fire Spirit Zap
Fire Spirit The Log
Zap Furnace The Log
Zap Furnace Witch The Log
Furnace The Log
Fire Spirit Zap Mega Minion The Log
Fire Spirit Zap Witch The Log
The Log
The Log
Zap Barbarians The Log
Zap The Log Fire Spirit Furnace Witch
Mega Minion Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Fire Spirit Zap Furnace Witch
Zap Mega Minion Witch
Mega Minion
Zap The Log
Zap
The Log
Zap Fire Spirit Barbarians Witch
Fire Spirit Zap Mega Minion Witch
The Log
Mega Minion
The Log Zap
Zap
Mega Minion
Zap Witch The Log
Zap Witch
Zap Witch The Log

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