My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Barbarians Musketeer Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Knight Tesla Barbarians Elite Barbarians Musketeer
The Log
Fire Spirit Barbarians Elite Barbarians Musketeer Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Barbarians Elite Barbarians Musketeer Hog Rider
Fireball
Tesla Barbarians Elite Barbarians Musketeer Hog Rider
Poison
Barbarians Musketeer
Lightning
Knight Tesla Elite Barbarians Musketeer
Rocket
Barbarians Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Tesla Musketeer Hog Rider Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Knight Tesla

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Elite Barbarians
Zap
Elite Barbarians Hog Rider Fire Spirit Knight Musketeer
Knight
Musketeer Hog Rider Fire Spirit Zap Elite Barbarians
Tesla
Barbarians
Hog Rider
Elite Barbarians
Zap Fire Spirit Knight Hog Rider
Musketeer
Knight Hog Rider Zap
Hog Rider
Fire Spirit Zap Knight Musketeer Barbarians Elite Barbarians

Defense Synergies 4 6

Fire Spirit
Knight Zap
Zap
Fire Spirit Knight Tesla Barbarians Elite Barbarians Musketeer
Knight
Fire Spirit Tesla Musketeer Zap
Tesla
Knight Musketeer Zap
Barbarians
Zap
Elite Barbarians
Zap
Musketeer
Knight Tesla Zap
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Musketeer
Barbarians Elite Barbarians Zap Knight Tesla Musketeer
Tesla Barbarians Fire Spirit Knight Elite Barbarians Musketeer
Tesla Barbarians Elite Barbarians Knight Musketeer
Barbarians Elite Barbarians
Fire Spirit Zap Tesla Musketeer
Tesla Musketeer Fire Spirit Zap
Zap Tesla Barbarians Musketeer
Tesla Barbarians Elite Barbarians Musketeer
Knight Elite Barbarians Fire Spirit Tesla Barbarians Musketeer
Barbarians Zap Knight Tesla Musketeer
Tesla Musketeer Zap
Tesla Barbarians Fire Spirit Zap Knight Elite Barbarians Musketeer
Fire Spirit Zap Tesla Barbarians
Barbarians Elite Barbarians Knight Tesla
Barbarians Zap Tesla Elite Barbarians
Tesla Barbarians Knight Elite Barbarians Musketeer
Fire Spirit Tesla Zap Knight Barbarians Elite Barbarians Musketeer
Zap Fire Spirit Knight Tesla Barbarians Musketeer
Barbarians Tesla Elite Barbarians Musketeer
Fire Spirit Knight Tesla Barbarians Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Tesla Elite Barbarians
Zap Knight Tesla Elite Barbarians Musketeer
Barbarians Zap Knight Elite Barbarians Musketeer
Zap Knight Tesla Barbarians Elite Barbarians Musketeer
Barbarians Knight Tesla Elite Barbarians Musketeer
Fire Spirit Zap Tesla Musketeer
Knight Tesla Barbarians Elite Barbarians Musketeer
Knight Tesla Barbarians Elite Barbarians
Zap Knight Barbarians Elite Barbarians
Tesla Barbarians Musketeer
Knight Tesla Barbarians Elite Barbarians Musketeer
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Knight Tesla
Tesla Barbarians Musketeer
Tesla Barbarians Elite Barbarians Zap Knight Musketeer
Zap Tesla Barbarians Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer
Knight Barbarians Musketeer
Fire Spirit Zap
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Fire Spirit Zap
Zap
Fire Spirit Elite Barbarians Musketeer
Zap Knight Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Knight Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Zap
Musketeer
Musketeer
Zap Barbarians Musketeer
Zap Fire Spirit
Zap Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Fire Spirit Zap Musketeer
Zap Musketeer
Elite Barbarians
Zap Musketeer
Zap
Zap Fire Spirit Barbarians Musketeer
Fire Spirit Zap Musketeer
Knight Musketeer
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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