My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Fire Spirit Minions Skeleton Army Baby Dragon Balloon
Zap
Fire Spirit Minions Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Wizard Skeleton Army
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Minions Skeleton Army
Royal Delivery
Fire Spirit Minions Wizard Skeleton Army Baby Dragon Balloon
Fireball
Minions Wizard Skeleton Army Baby Dragon Balloon
Poison
Minions Wizard Skeleton Army Balloon
Lightning
Wizard Baby Dragon Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Baby Dragon Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Skeleton Army Baby Dragon Freeze Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Skeleton Army Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Balloon
Minions
Mega Knight Baby Dragon Balloon
Wizard
Balloon Mega Knight
Skeleton Army
Baby Dragon
Fire Spirit Minions Balloon Mega Knight
Freeze
Balloon
Balloon
Freeze Fire Spirit Minions Wizard Baby Dragon Mega Knight
Mega Knight
Minions Wizard Baby Dragon Balloon

Defense Synergies 0 9

Fire Spirit
Minions
Baby Dragon Freeze Mega Knight
Wizard
Skeleton Army Freeze Mega Knight
Skeleton Army
Wizard Freeze
Baby Dragon
Minions Mega Knight
Freeze
Minions Wizard Skeleton Army Mega Knight
Balloon
Mega Knight
Minions Wizard Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon
Skeleton Army Minions Mega Knight
Skeleton Army Mega Knight Fire Spirit Minions Freeze
Skeleton Army Minions Mega Knight
Skeleton Army Mega Knight
Skeleton Army Freeze Fire Spirit Minions Baby Dragon Mega Knight
Minions Fire Spirit Wizard Baby Dragon Freeze
Baby Dragon Mega Knight
Minions Skeleton Army
Skeleton Army Fire Spirit Mega Knight
Minions Skeleton Army Wizard Baby Dragon Freeze Mega Knight
Minions Wizard Baby Dragon
Skeleton Army Mega Knight Fire Spirit Minions Wizard Freeze
Fire Spirit Wizard Skeleton Army Mega Knight Minions Baby Dragon Freeze
Skeleton Army Mega Knight
Skeleton Army Freeze Mega Knight
Wizard Mega Knight Minions Skeleton Army
Fire Spirit Mega Knight Minions Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Freeze Fire Spirit Minions Mega Knight
Wizard Skeleton Army Mega Knight Fire Spirit Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Wizard Baby Dragon Mega Knight
Skeleton Army Mega Knight Minions
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Fire Spirit Wizard Minions Baby Dragon Freeze
Skeleton Army Minions
Mega Knight Skeleton Army
Freeze Mega Knight Minions Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Minions
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Baby Dragon Mega Knight
Skeleton Army Minions Baby Dragon Freeze
Minions Mega Knight Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Baby Dragon
Freeze
Wizard Fire Spirit Baby Dragon Mega Knight
Wizard Fire Spirit Minions Baby Dragon Freeze
Fire Spirit Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon Freeze
Wizard
Fire Spirit Minions
Wizard
Fire Spirit Wizard Baby Dragon
Fire Spirit Baby Dragon
Minions Baby Dragon Freeze
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Freeze
Minions
Fire Spirit Wizard Baby Dragon Mega Knight
Fire Spirit Wizard Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Wizard
Baby Dragon
Freeze Fire Spirit Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Baby Dragon
Fire Spirit Wizard Baby Dragon
Minions Wizard Freeze
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Fire Spirit Minions Skeleton Army Freeze
Fire Spirit Wizard Baby Dragon
Freeze
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight
Minions Baby Dragon Freeze
Baby Dragon Freeze Mega Knight

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