My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Fire Spirit Minions Tombstone Baby Dragon Miner
Zap
Fire Spirit Minions Tombstone
Barbarian Barrel
Fire Spirit Tombstone Wizard Electro Wizard
The Log
Fire Spirit Tombstone
Earthquake
Tombstone
Arrows
Fire Spirit Minions Tombstone
Royal Delivery
Fire Spirit Minions Wizard Baby Dragon Miner Electro Wizard
Fireball
Minions Tombstone Wizard Baby Dragon Electro Wizard
Poison
Minions Tombstone Wizard Electro Wizard
Lightning
Tombstone Wizard Baby Dragon Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Tombstone Miner Fireball Baby Dragon Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Tombstone Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Baby Dragon
Minions
Miner Baby Dragon
Tombstone
Fireball
Baby Dragon Miner Electro Wizard
Wizard
Miner
Baby Dragon
Fire Spirit Minions Fireball Miner Electro Wizard
Miner
Fire Spirit Minions Fireball Wizard Baby Dragon Electro Wizard
Electro Wizard
Fireball Baby Dragon Miner

Defense Synergies 0 11

Fire Spirit
Electro Wizard
Minions
Tombstone Baby Dragon Electro Wizard
Tombstone
Minions Fireball Wizard Baby Dragon Electro Wizard
Fireball
Tombstone Miner Electro Wizard
Wizard
Tombstone Electro Wizard
Baby Dragon
Minions Tombstone
Miner
Fireball
Electro Wizard
Fire Spirit Minions Tombstone Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Fireball Wizard Baby Dragon Electro Wizard
Minions Tombstone Electro Wizard
Fire Spirit Minions Tombstone Electro Wizard
Minions Tombstone Electro Wizard
Tombstone Fireball
Fireball Fire Spirit Minions Baby Dragon Electro Wizard
Minions Electro Wizard Fire Spirit Tombstone Fireball Wizard Baby Dragon
Fireball Baby Dragon Electro Wizard
Minions Tombstone
Fire Spirit Miner Electro Wizard
Minions Electro Wizard Tombstone Fireball Wizard Baby Dragon
Minions Fireball Wizard Baby Dragon Electro Wizard
Tombstone Fire Spirit Minions Fireball Wizard Electro Wizard
Fire Spirit Fireball Wizard Minions Tombstone Baby Dragon Electro Wizard
Tombstone Electro Wizard
Fireball Electro Wizard
Wizard Minions Tombstone Fireball Electro Wizard
Fire Spirit Tombstone Fireball Minions Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Fire Spirit Minions Tombstone Fireball Electro Wizard
Electro Wizard
Wizard Fire Spirit Minions Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Electro Wizard
Fireball Electro Wizard Wizard Baby Dragon Miner
Tombstone Minions Electro Wizard
Fireball Electro Wizard
Tombstone
Fire Spirit Fireball Wizard Minions Baby Dragon Electro Wizard
Minions Tombstone Fireball Electro Wizard
Electro Wizard Minions Tombstone Fireball Baby Dragon
Tombstone
Minions Tombstone
Fireball Electro Wizard
Tombstone Fireball Wizard
Wizard Fireball Baby Dragon
Tombstone Electro Wizard Minions Fireball Baby Dragon
Minions Fireball Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Miner Electro Wizard
Fireball Baby Dragon Miner
Fireball
Fireball Wizard Fire Spirit Baby Dragon
Fireball Wizard Fire Spirit Minions Baby Dragon
Fire Spirit Wizard Baby Dragon
Fireball Fire Spirit Wizard Baby Dragon
Fireball Miner Wizard
Fire Spirit Minions Fireball Electro Wizard
Miner Fireball Wizard Electro Wizard
Fireball Fire Spirit Wizard Baby Dragon
Fire Spirit Fireball Baby Dragon Miner
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Minions
Fire Spirit Fireball Wizard Baby Dragon Electro Wizard
Fire Spirit Fireball Wizard Baby Dragon Miner
Minions Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fire Spirit Fireball Wizard Baby Dragon
Fireball Miner Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon Miner
Fireball Miner Baby Dragon
Fire Spirit Fireball Wizard Baby Dragon Electro Wizard
Electro Wizard Minions Fireball Wizard
Fireball
Fireball Wizard Miner
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fire Spirit Minions Tombstone Fireball
Fireball Fire Spirit Wizard Baby Dragon Electro Wizard
Fireball
Fireball Miner Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball
Minions Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Miner Electro Wizard

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