My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Fire Spirit Goblin Gang Goblin Barrel
Zap
Fire Spirit Goblin Gang Goblin Barrel
Barbarian Barrel
Fire Spirit Knight Goblin Gang Wizard Goblin Barrel Electro Wizard
The Log
Fire Spirit Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Fire Spirit Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Knight Goblin Gang Wizard Goblin Barrel Electro Wizard
Fireball
Goblin Gang Wizard Goblin Barrel Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Goblin Gang Goblin Barrel Electro Wizard Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Goblin Gang Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Barrel
Knight
Goblin Gang Goblin Barrel Fire Spirit Wizard Electro Wizard
Goblin Gang
Knight Goblin Barrel
Wizard
Knight Mega Knight
Rocket
Goblin Barrel
Knight Goblin Gang Fire Spirit Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Wizard Goblin Barrel Electro Wizard

Defense Synergies 3 6

Fire Spirit
Knight Electro Wizard
Knight
Fire Spirit Goblin Gang Electro Wizard Wizard
Goblin Gang
Knight Electro Wizard
Wizard
Knight Electro Wizard Mega Knight
Rocket
Goblin Barrel
Electro Wizard
Knight Fire Spirit Goblin Gang Wizard Mega Knight
Mega Knight
Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Wizard Electro Wizard
Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang Rocket Mega Knight Fire Spirit Knight Electro Wizard
Knight Goblin Gang Electro Wizard Mega Knight
Rocket Mega Knight
Goblin Gang Fire Spirit Electro Wizard Mega Knight
Rocket Electro Wizard Fire Spirit Goblin Gang Wizard
Rocket Electro Wizard Mega Knight
Goblin Gang
Knight Goblin Gang Fire Spirit Electro Wizard Mega Knight
Goblin Gang Electro Wizard Knight Wizard Mega Knight
Goblin Gang Wizard Electro Wizard
Mega Knight Fire Spirit Knight Goblin Gang Wizard Rocket Electro Wizard
Fire Spirit Wizard Rocket Mega Knight Goblin Gang Electro Wizard
Knight Goblin Gang Electro Wizard Mega Knight
Rocket Goblin Gang Electro Wizard Mega Knight
Wizard Mega Knight Knight Goblin Gang Electro Wizard
Fire Spirit Mega Knight Knight Goblin Gang Wizard Electro Wizard
Wizard Fire Spirit Knight Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Wizard Mega Knight Fire Spirit Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Electro Wizard
Electro Wizard Knight Goblin Gang Wizard Rocket Mega Knight
Goblin Gang Mega Knight Knight Rocket Electro Wizard
Goblin Gang Rocket Mega Knight Knight Electro Wizard
Knight Goblin Gang Mega Knight
Fire Spirit Wizard Rocket Goblin Gang Electro Wizard
Goblin Gang Rocket Knight Electro Wizard
Mega Knight Knight
Rocket Electro Wizard Mega Knight Knight
Goblin Gang
Mega Knight Knight
Rocket Mega Knight Electro Wizard
Rocket Mega Knight Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Electro Wizard Knight Rocket
Mega Knight Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Electro Wizard
Rocket
Knight Rocket
Wizard Rocket Fire Spirit Mega Knight
Wizard Fire Spirit Rocket
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Rocket Fire Spirit Goblin Gang Electro Wizard
Rocket Knight Wizard Electro Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit Knight
Rocket
Rocket Wizard
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Fire Spirit Wizard Electro Wizard Mega Knight
Rocket Fire Spirit Wizard Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Fire Spirit Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Rocket
Fire Spirit Wizard Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket Mega Knight
Rocket Electro Wizard
Mega Knight
Rocket Wizard
Electro Wizard Fire Spirit Goblin Gang Rocket
Rocket Fire Spirit Wizard Electro Wizard
Knight Goblin Gang Wizard Rocket Electro Wizard Mega Knight
Wizard
Rocket
Mega Knight
Goblin Gang Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard Mega Knight

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