My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Ice Spirit Executioner
The Log
Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider Executioner Inferno Dragon
Fireball
Hog Rider Executioner Inferno Dragon
Poison
Executioner
Lightning
Mini P.E.K.K.A Executioner Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Mini P.E.K.K.A Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Mini P.E.K.K.A Hog Rider Inferno Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Zap Mini P.E.K.K.A

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Inferno Dragon
Ice Spirit
Zap Hog Rider Mini P.E.K.K.A Executioner Inferno Dragon Mega Knight
Zap
Ice Spirit Hog Rider Fire Spirit Mini P.E.K.K.A Executioner Mega Knight
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Hog Rider Mega Knight
Hog Rider
Fire Spirit Ice Spirit Zap Mini P.E.K.K.A Executioner Mega Knight
Executioner
Ice Spirit Zap Hog Rider Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Ice Spirit
Mega Knight
Inferno Dragon Ice Spirit Zap Mini P.E.K.K.A Hog Rider Executioner

Defense Synergies 4 11

Fire Spirit
Ice Spirit Zap Mini P.E.K.K.A
Ice Spirit
Zap Mini P.E.K.K.A Fire Spirit Executioner Inferno Dragon Mega Knight
Zap
Ice Spirit Mini P.E.K.K.A Mega Knight Fire Spirit Executioner Inferno Dragon
Mini P.E.K.K.A
Ice Spirit Zap Fire Spirit Executioner
Hog Rider
Executioner
Ice Spirit Zap Mini P.E.K.K.A Mega Knight
Inferno Dragon
Ice Spirit Zap Mega Knight
Mega Knight
Zap Ice Spirit Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Mini P.E.K.K.A Inferno Dragon Ice Spirit Zap Executioner Mega Knight
Mini P.E.K.K.A Mega Knight Fire Spirit Executioner Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A Mega Knight
Fire Spirit Zap Executioner Mega Knight
Inferno Dragon Fire Spirit Ice Spirit Zap Executioner
Zap Mega Knight
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Ice Spirit Mini P.E.K.K.A Mega Knight
Executioner Zap Mega Knight
Executioner Inferno Dragon Zap
Mini P.E.K.K.A Mega Knight Fire Spirit Ice Spirit Zap
Fire Spirit Executioner Mega Knight Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Mega Knight
Ice Spirit Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Executioner
Fire Spirit Ice Spirit Mega Knight Zap Executioner
Zap Executioner Fire Spirit Ice Spirit Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Fire Spirit Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Mini P.E.K.K.A Executioner Inferno Dragon Mega Knight
Mega Knight Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A Executioner Inferno Dragon Mega Knight
Fire Spirit Executioner Ice Spirit Zap
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Ice Spirit Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Executioner
Executioner Mega Knight
Ice Spirit Zap Mini P.E.K.K.A Executioner Inferno Dragon
Executioner Mega Knight Zap Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Executioner Fire Spirit Zap Mega Knight
Executioner Fire Spirit Ice Spirit Zap
Fire Spirit Executioner
Fire Spirit Ice Spirit Zap Executioner
Zap
Fire Spirit Mini P.E.K.K.A
Zap
Fire Spirit Zap Executioner
Fire Spirit Executioner
Zap
Zap Executioner
Executioner Mega Knight
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Executioner Mega Knight
Fire Spirit Zap Mega Knight
Mega Knight
Zap
Zap Fire Spirit Ice Spirit Executioner Mega Knight
Inferno Dragon
Zap Executioner
Zap Mega Knight
Zap
Fire Spirit Zap Executioner
Zap Ice Spirit
Mini P.E.K.K.A
Zap Mega Knight
Zap Ice Spirit
Mega Knight
Zap Fire Spirit Ice Spirit
Fire Spirit Zap Executioner
Mini P.E.K.K.A Executioner Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Ice Spirit
Zap Executioner
Zap Executioner Mega Knight

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