My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Barbarians Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Tesla Barbarians Valkyrie Electro Wizard
The Log
Fire Spirit Barbarians Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Valkyrie Hog Rider Electro Wizard
Fireball
Minions Tesla Barbarians Hog Rider Electro Wizard
Poison
Minions Barbarians Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Tesla Valkyrie Hog Rider Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Tesla

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Zap
Hog Rider Electro Wizard Fire Spirit Minions Valkyrie
Minions
Hog Rider Zap Valkyrie
Tesla
Barbarians
Hog Rider
Valkyrie
Fire Spirit Hog Rider Zap Minions Electro Wizard
Hog Rider
Fire Spirit Zap Minions Valkyrie Barbarians Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 2 12

Fire Spirit
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Fire Spirit Minions Tesla Barbarians Valkyrie
Minions
Valkyrie Zap Tesla Electro Wizard
Tesla
Zap Minions Valkyrie Electro Wizard
Barbarians
Zap
Valkyrie
Minions Fire Spirit Zap Tesla Electro Wizard
Hog Rider
Electro Wizard
Zap Fire Spirit Minions Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Valkyrie Electro Wizard
Barbarians Zap Minions Tesla Valkyrie Electro Wizard
Tesla Barbarians Fire Spirit Minions Valkyrie Electro Wizard
Tesla Barbarians Minions Valkyrie Electro Wizard
Barbarians Valkyrie
Fire Spirit Zap Minions Tesla Valkyrie Electro Wizard
Minions Tesla Electro Wizard Fire Spirit Zap
Zap Tesla Barbarians Valkyrie Electro Wizard
Tesla Barbarians Minions
Fire Spirit Tesla Barbarians Valkyrie Electro Wizard
Minions Barbarians Valkyrie Electro Wizard Zap Tesla
Minions Tesla Zap Electro Wizard
Tesla Barbarians Fire Spirit Zap Minions Valkyrie Electro Wizard
Fire Spirit Valkyrie Zap Minions Tesla Barbarians Electro Wizard
Barbarians Tesla Electro Wizard
Barbarians Zap Tesla Electro Wizard
Tesla Barbarians Minions Valkyrie Electro Wizard
Fire Spirit Tesla Zap Minions Barbarians Valkyrie Electro Wizard
Zap Valkyrie Fire Spirit Minions Tesla Barbarians Electro Wizard
Barbarians Tesla Electro Wizard
Valkyrie Fire Spirit Minions Tesla Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Valkyrie
Barbarians Zap Minions Valkyrie Electro Wizard
Valkyrie Zap Tesla Barbarians Electro Wizard
Barbarians Tesla Valkyrie
Fire Spirit Zap Minions Tesla Electro Wizard
Minions Tesla Barbarians Valkyrie Electro Wizard
Tesla Barbarians Valkyrie
Zap Electro Wizard Minions Barbarians Valkyrie
Tesla Barbarians
Minions Tesla Barbarians Valkyrie
Zap Barbarians Valkyrie Electro Wizard
Barbarians Tesla Valkyrie
Tesla Barbarians Valkyrie
Tesla Barbarians Electro Wizard Zap Minions Valkyrie
Minions Valkyrie Zap Tesla Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Barbarians Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Minions Electro Wizard
Zap Valkyrie Electro Wizard
Fire Spirit Zap
Fire Spirit
Minions
Zap
Zap
Minions
Fire Spirit Zap Electro Wizard
Fire Spirit Zap Valkyrie
Minions
Zap Barbarians
Zap Fire Spirit Valkyrie
Zap Electro Wizard
Zap
Zap
Fire Spirit Zap Electro Wizard
Zap Electro Wizard Minions
Zap
Zap Electro Wizard
Zap Electro Wizard Fire Spirit Minions Barbarians
Fire Spirit Zap Electro Wizard
Valkyrie Electro Wizard
Zap
Zap
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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