My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Dart Goblin
Zap
Fire Spirit Dart Goblin
Barbarian Barrel
Fire Spirit Dart Goblin Electro Wizard Magic Archer
The Log
Fire Spirit Dart Goblin
Earthquake
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Dart Goblin P.E.K.K.A Electro Wizard Magic Archer
Fireball
Dart Goblin Electro Wizard Magic Archer
Poison
Dart Goblin Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Dart Goblin Electro Wizard Magic Archer Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Dart Goblin

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A
Dart Goblin
Mirror P.E.K.K.A The Log
Rocket
Mirror
Mirror
The Log Dart Goblin Rocket Magic Archer
P.E.K.K.A
Fire Spirit Electro Wizard Magic Archer Dart Goblin The Log
The Log
Mirror Dart Goblin P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Mirror The Log Electro Wizard

Defense Synergies 1 16

Fire Spirit
P.E.K.K.A The Log Electro Wizard
Dart Goblin
Mirror P.E.K.K.A The Log Electro Wizard Magic Archer
Rocket
The Log
Mirror
Dart Goblin The Log Electro Wizard Magic Archer
P.E.K.K.A
The Log Fire Spirit Dart Goblin Electro Wizard
The Log
P.E.K.K.A Fire Spirit Dart Goblin Rocket Mirror Electro Wizard Magic Archer
Electro Wizard
Fire Spirit Dart Goblin Mirror P.E.K.K.A The Log Magic Archer
Magic Archer
Dart Goblin Mirror The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin The Log Electro Wizard Magic Archer
P.E.K.K.A Dart Goblin The Log Electro Wizard
Rocket P.E.K.K.A Fire Spirit Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Rocket P.E.K.K.A The Log
The Log Fire Spirit Dart Goblin Electro Wizard Magic Archer
Dart Goblin Rocket Electro Wizard Fire Spirit Magic Archer
Rocket Dart Goblin P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A
Fire Spirit Dart Goblin Electro Wizard
Dart Goblin Electro Wizard The Log Magic Archer
Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A Fire Spirit Rocket The Log Electro Wizard
Fire Spirit Rocket Dart Goblin P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Rocket P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Dart Goblin The Log Electro Wizard Magic Archer
The Log Fire Spirit Dart Goblin Electro Wizard Magic Archer
P.E.K.K.A Dart Goblin Electro Wizard
Fire Spirit Dart Goblin P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Rocket The Log Magic Archer
P.E.K.K.A Rocket The Log Electro Wizard
Rocket P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Fire Spirit Rocket Dart Goblin Electro Wizard Magic Archer
Rocket P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A
Rocket P.E.K.K.A Electro Wizard The Log Magic Archer
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
Rocket P.E.K.K.A The Log Electro Wizard
Rocket P.E.K.K.A
Dart Goblin Magic Archer
Electro Wizard Dart Goblin Rocket P.E.K.K.A The Log Magic Archer
Dart Goblin P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Rocket The Log
Dart Goblin The Log Electro Wizard Magic Archer
Rocket Dart Goblin The Log Magic Archer
Dart Goblin Rocket The Log
Rocket Fire Spirit The Log Magic Archer
Fire Spirit Dart Goblin Rocket Magic Archer
Fire Spirit Dart Goblin The Log Magic Archer
The Log Fire Spirit Dart Goblin Magic Archer
The Log Dart Goblin
Rocket Fire Spirit Electro Wizard
Rocket Dart Goblin The Log Electro Wizard Magic Archer
Fire Spirit Dart Goblin Rocket Magic Archer
Rocket Fire Spirit Dart Goblin The Log Magic Archer
Dart Goblin Rocket Magic Archer
Dart Goblin The Log Magic Archer
Rocket Dart Goblin The Log Magic Archer
Magic Archer Dart Goblin Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Dart Goblin The Log Electro Wizard Magic Archer
Rocket Fire Spirit Dart Goblin The Log Magic Archer
Rocket The Log Magic Archer
Rocket
Rocket The Log
Rocket The Log
The Log Fire Spirit Magic Archer
The Log Dart Goblin Electro Wizard Magic Archer
The Log Magic Archer
Rocket Dart Goblin The Log Magic Archer
Fire Spirit Dart Goblin Electro Wizard Magic Archer
Rocket Electro Wizard Dart Goblin
Dart Goblin Rocket The Log Magic Archer
Rocket Electro Wizard Magic Archer
P.E.K.K.A
Rocket The Log Magic Archer
Electro Wizard Fire Spirit Dart Goblin Rocket Magic Archer
Rocket Fire Spirit Dart Goblin Electro Wizard Magic Archer
The Log
Dart Goblin Rocket Electro Wizard Magic Archer
The Log Dart Goblin Magic Archer
Rocket
Dart Goblin P.E.K.K.A
Dart Goblin Rocket The Log Electro Wizard Magic Archer
Dart Goblin Rocket Electro Wizard Magic Archer
Dart Goblin Rocket The Log Electro Wizard Magic Archer

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