My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Fire Spirit Bomber Witch
Zap
Fire Spirit Bomber Witch
Barbarian Barrel
Fire Spirit Bomber Wizard Witch
The Log
Fire Spirit Bomber Witch
Earthquake
Bomber Witch
Arrows
Fire Spirit Bomber Witch
Royal Delivery
Fire Spirit Bomber Wizard Witch
Fireball
Bomber Wizard Witch
Poison
Bomber Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Freeze Poison Giant Wizard Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bomber Freeze Poison

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant
Bomber
Giant
Giant
Bomber Poison Lightning Fire Spirit Wizard Witch
Wizard
Giant
Freeze
Poison
Poison
Giant Freeze
Witch
Giant
Lightning
Giant

Defense Synergies 0 1

Fire Spirit
Bomber
Giant
Wizard
Freeze
Freeze
Wizard
Poison
Witch
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Wizard
Bomber Witch
Witch Fire Spirit Bomber Freeze Lightning
Witch Bomber
Lightning Bomber Poison
Freeze Fire Spirit Bomber
Lightning Fire Spirit Wizard Freeze Poison Witch
Lightning Poison
Witch
Fire Spirit Bomber
Poison Witch Bomber Wizard Freeze
Wizard Poison Witch
Fire Spirit Bomber Wizard Freeze Witch Lightning
Fire Spirit Bomber Wizard Freeze Poison Witch
Freeze Lightning
Wizard Bomber Poison Witch
Fire Spirit Bomber Wizard Witch
Wizard Freeze Poison Witch Fire Spirit Bomber
Bomber Wizard Fire Spirit Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Poison Bomber Wizard Lightning
Witch Lightning
Lightning
Witch
Fire Spirit Wizard Poison Freeze Witch
Witch Lightning
Freeze Lightning Poison Witch
Witch
Witch
Lightning Poison
Lightning Wizard Witch
Wizard Bomber Witch
Witch Bomber Freeze Poison Lightning
Poison Bomber Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Freeze
Poison
Lightning Poison
Lightning Freeze Poison
Bomber Wizard Poison Fire Spirit
Wizard Poison Fire Spirit Freeze Witch
Fire Spirit Bomber Wizard Poison Witch
Poison Fire Spirit Wizard Freeze Lightning
Poison Wizard Lightning
Lightning Fire Spirit Poison
Poison Lightning Wizard
Poison Lightning Fire Spirit Wizard
Poison Lightning Fire Spirit
Lightning Freeze Poison
Lightning Poison
Lightning Bomber Wizard Poison Witch
Lightning Wizard Poison
Lightning Freeze Poison
Bomber Lightning
Lightning Fire Spirit Bomber Wizard Poison
Lightning Fire Spirit Bomber Wizard Poison Witch
Lightning Poison
Lightning Wizard Poison
Lightning
Lightning Poison
Freeze Poison Fire Spirit Bomber Wizard Witch
Witch
Poison Wizard Witch Lightning
Lightning Wizard Poison Witch
Poison Lightning
Poison Lightning Fire Spirit Wizard Witch
Lightning Wizard Freeze Poison Witch
Lightning
Poison Lightning Bomber Wizard
Lightning Freeze Poison
Wizard Poison Lightning
Lightning Fire Spirit Freeze Witch
Poison Lightning Fire Spirit Wizard Witch
Freeze
Poison Lightning Wizard
Bomber Wizard Poison Lightning
Lightning Poison
Freeze Poison Witch Lightning
Poison Witch Lightning
Poison Lightning Freeze Witch

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