My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Miner
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Tesla Wizard Magic Archer
The Log
Fire Spirit
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Miner Magic Archer
Fireball
Tesla Wizard Magic Archer
Poison
Wizard Magic Archer
Lightning
Tesla Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Miner Tesla Magic Archer Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Miner Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner
Arrows
Lightning Miner Mega Knight
Tesla
Wizard
Miner Mega Knight
Lightning
Arrows
Miner
Fire Spirit Arrows Wizard Magic Archer Mega Knight
Magic Archer
Miner Mega Knight
Mega Knight
Arrows Wizard Miner Magic Archer

Defense Synergies 1 7

Fire Spirit
Arrows
Mega Knight Tesla Lightning
Tesla
Arrows Wizard Magic Archer
Wizard
Tesla Mega Knight
Lightning
Arrows
Miner
Mega Knight
Magic Archer
Tesla Mega Knight
Mega Knight
Arrows Wizard Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Wizard Magic Archer
Tesla Mega Knight
Tesla Mega Knight Fire Spirit Lightning
Tesla Mega Knight
Lightning Arrows Mega Knight
Arrows Fire Spirit Tesla Magic Archer Mega Knight
Tesla Lightning Fire Spirit Arrows Wizard Magic Archer
Lightning Arrows Tesla Magic Archer Mega Knight
Tesla
Fire Spirit Tesla Miner Mega Knight
Arrows Tesla Wizard Magic Archer Mega Knight
Arrows Tesla Wizard Magic Archer
Tesla Mega Knight Fire Spirit Wizard Lightning
Fire Spirit Wizard Mega Knight Arrows Tesla Magic Archer
Tesla Mega Knight
Tesla Lightning Mega Knight
Tesla Wizard Mega Knight Arrows
Fire Spirit Arrows Tesla Mega Knight Wizard Magic Archer
Arrows Wizard Fire Spirit Tesla Magic Archer Mega Knight
Tesla
Wizard Mega Knight Fire Spirit Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Arrows Tesla Wizard Lightning Miner Magic Archer Mega Knight
Mega Knight Lightning
Lightning Mega Knight Tesla
Tesla Mega Knight
Fire Spirit Arrows Wizard Tesla Magic Archer
Tesla Lightning
Mega Knight Tesla
Lightning Mega Knight Magic Archer
Tesla
Mega Knight Tesla
Lightning Mega Knight Arrows
Lightning Mega Knight Tesla Wizard
Wizard Tesla Magic Archer Mega Knight
Tesla Lightning Magic Archer
Arrows Mega Knight Tesla Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows
Arrows Miner Magic Archer
Lightning Arrows Miner Magic Archer
Lightning Arrows
Wizard Fire Spirit Arrows Magic Archer Mega Knight
Arrows Wizard Fire Spirit Magic Archer
Fire Spirit Arrows Wizard Magic Archer
Arrows Fire Spirit Wizard Lightning Magic Archer
Arrows Miner Wizard Lightning
Lightning Fire Spirit
Lightning Miner Arrows Wizard Magic Archer
Lightning Fire Spirit Arrows Wizard Magic Archer
Lightning Fire Spirit Miner Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Wizard Magic Archer
Lightning Magic Archer Arrows Wizard Mega Knight
Lightning Arrows
Lightning
Lightning Fire Spirit Arrows Wizard Magic Archer Mega Knight
Lightning Fire Spirit Arrows Wizard Miner Magic Archer Mega Knight
Lightning Magic Archer Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Fire Spirit Wizard Magic Archer Mega Knight
Arrows Miner Wizard Lightning Magic Archer
Lightning Arrows Wizard Miner Magic Archer Mega Knight
Lightning Miner Arrows Magic Archer
Lightning Fire Spirit Arrows Wizard Magic Archer
Lightning Wizard
Lightning
Lightning Arrows Wizard Miner Magic Archer Mega Knight
Lightning Arrows Magic Archer
Mega Knight
Arrows Wizard Lightning Magic Archer
Lightning Fire Spirit Magic Archer
Lightning Fire Spirit Arrows Wizard Magic Archer
Arrows
Lightning Miner Wizard Magic Archer Mega Knight
Arrows Wizard Lightning Magic Archer
Lightning Arrows
Mega Knight
Lightning Magic Archer
Lightning Magic Archer
Lightning Miner Magic Archer Mega Knight

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