My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Skeleton Army
Zap
Fire Spirit Inferno Tower Skeleton Army
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Skeleton Army Electro Wizard
The Log
Fire Spirit Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Hog Rider Skeleton Army Electro Wizard
Fireball
Hog Rider Inferno Tower Skeleton Army Electro Wizard
Poison
Inferno Tower Skeleton Army Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Inferno Tower Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Skeleton Army Valkyrie Hog Rider Electro Wizard Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Skeleton Army Valkyrie

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Arrows
Hog Rider
Valkyrie
Fire Spirit Hog Rider Electro Wizard
Hog Rider
Fire Spirit Arrows Valkyrie Rocket Electro Wizard
Inferno Tower
Rocket
Hog Rider
Skeleton Army
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 2 8

Fire Spirit
Valkyrie Inferno Tower Electro Wizard
Arrows
Valkyrie Inferno Tower
Valkyrie
Fire Spirit Arrows Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Skeleton Army Electro Wizard Fire Spirit Arrows Valkyrie
Rocket
Skeleton Army
Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Fire Spirit Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Inferno Tower Rocket Skeleton Army Fire Spirit Valkyrie Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Arrows Valkyrie Rocket Skeleton Army
Arrows Skeleton Army Fire Spirit Valkyrie Electro Wizard
Inferno Tower Rocket Electro Wizard Fire Spirit Arrows
Rocket Arrows Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Fire Spirit Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows
Arrows Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Fire Spirit Valkyrie Rocket Electro Wizard
Fire Spirit Valkyrie Rocket Skeleton Army Arrows Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Rocket Skeleton Army Electro Wizard
Arrows Valkyrie Inferno Tower Skeleton Army Electro Wizard
Fire Spirit Arrows Valkyrie Skeleton Army Electro Wizard
Arrows Valkyrie Fire Spirit Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Skeleton Army Fire Spirit Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Electro Wizard
Electro Wizard Arrows Valkyrie Rocket
Skeleton Army Valkyrie Inferno Tower Rocket Electro Wizard
Valkyrie Rocket Skeleton Army Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Fire Spirit Arrows Rocket Electro Wizard
Rocket Skeleton Army Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Rocket Electro Wizard Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Rocket Skeleton Army Arrows Valkyrie Electro Wizard
Rocket Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Valkyrie Rocket
Arrows Valkyrie Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows Electro Wizard
Rocket Arrows
Arrows Valkyrie Rocket
Rocket Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Rocket
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Rocket Fire Spirit Electro Wizard
Rocket Arrows Valkyrie Electro Wizard
Fire Spirit Arrows Rocket
Rocket Fire Spirit
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Fire Spirit Arrows Electro Wizard
Rocket Fire Spirit Arrows Valkyrie
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Fire Spirit Valkyrie
Arrows Electro Wizard
Arrows
Rocket Arrows
Fire Spirit Arrows Electro Wizard
Rocket Electro Wizard
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows
Electro Wizard Fire Spirit Rocket Skeleton Army
Rocket Fire Spirit Arrows Electro Wizard
Arrows
Valkyrie Rocket Electro Wizard
Arrows
Rocket Arrows
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard

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