My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Giant Three Musketeers
Giant Snowball
Fire Spirit Minions Goblin Gang Minion Horde Three Musketeers
Zap
Fire Spirit Minions Goblin Gang Minion Horde Three Musketeers
Barbarian Barrel
Fire Spirit Goblin Gang Three Musketeers
The Log
Fire Spirit Goblin Gang Three Musketeers
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Minions Goblin Gang Minion Horde Three Musketeers
Fireball
Minions Goblin Gang Minion Horde Three Musketeers
Poison
Minions Goblin Gang Minion Horde Three Musketeers
Lightning
Three Musketeers
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Minions Goblin Gang Minion Horde Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Minions

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Three Musketeers
Zap
Giant Fire Spirit Minions Minion Horde Three Musketeers
Minions
Giant Rage Zap
Goblin Gang
Giant Three Musketeers
Minion Horde
Rage Zap Giant
Giant
Zap Minions Rage Fire Spirit Goblin Gang Minion Horde Three Musketeers
Three Musketeers
Fire Spirit Zap Goblin Gang Giant Rage
Rage
Minions Minion Horde Giant Three Musketeers

Defense Synergies 0 5

Fire Spirit
Zap
Zap
Fire Spirit Minions Goblin Gang Minion Horde Three Musketeers
Minions
Zap
Goblin Gang
Zap
Minion Horde
Zap
Giant
Three Musketeers
Zap
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde
Minion Horde Zap Minions Goblin Gang Three Musketeers
Goblin Gang Minion Horde Three Musketeers Fire Spirit Minions
Minion Horde Three Musketeers Minions Goblin Gang
Goblin Gang Fire Spirit Zap Minions
Minions Minion Horde Three Musketeers Fire Spirit Zap Goblin Gang
Zap
Minion Horde Three Musketeers Minions Goblin Gang
Goblin Gang Fire Spirit Minion Horde
Minions Goblin Gang Minion Horde Zap
Minions Minion Horde Three Musketeers Zap Goblin Gang
Minion Horde Fire Spirit Zap Minions Goblin Gang Three Musketeers
Fire Spirit Three Musketeers Zap Minions Goblin Gang Minion Horde
Goblin Gang Minion Horde Three Musketeers
Minion Horde Zap Goblin Gang Three Musketeers
Minion Horde Three Musketeers Minions Goblin Gang
Fire Spirit Zap Minions Goblin Gang Minion Horde Three Musketeers
Zap Fire Spirit Minions
Three Musketeers
Goblin Gang Fire Spirit Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang
Goblin Gang Zap Minions Minion Horde
Goblin Gang Zap Minion Horde
Goblin Gang Minion Horde Three Musketeers
Fire Spirit Zap Minions Goblin Gang Minion Horde Three Musketeers
Goblin Gang Minions Minion Horde
Minion Horde
Zap Minion Horde Minions
Goblin Gang Minion Horde Three Musketeers
Minions Minion Horde
Zap
Goblin Gang Minion Horde Three Musketeers
Minion Horde Three Musketeers
Goblin Gang Zap Minions Minion Horde Three Musketeers
Minions Zap Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minions Minion Horde
Fire Spirit Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Minions Goblin Gang Minion Horde Three Musketeers
Zap Minion Horde
Fire Spirit Zap
Fire Spirit Three Musketeers
Minions Minion Horde
Zap
Zap Minion Horde Three Musketeers
Minion Horde Three Musketeers
Three Musketeers
Minions Minion Horde
Fire Spirit Zap Three Musketeers
Fire Spirit Zap
Minions Minion Horde
Zap Minion Horde
Zap Fire Spirit
Minion Horde
Zap
Zap
Zap
Fire Spirit Zap Minion Horde
Zap Minions Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Minions Goblin Gang
Fire Spirit Zap Three Musketeers
Goblin Gang Minion Horde Three Musketeers
Zap
Zap
Minion Horde Three Musketeers
Zap Minions Goblin Gang Minion Horde
Zap
Zap

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