My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Barbarian Hut Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Flying Machine Goblin Barrel
Zap
Mortar Flying Machine Goblin Barrel
Barbarian Barrel
Electro Spirit Mortar Wizard Barbarian Hut Goblin Barrel
The Log
Electro Spirit Barbarian Hut Goblin Barrel
Earthquake
Mortar Barbarian Hut Goblin Barrel
Arrows
Electro Spirit Flying Machine Goblin Barrel
Royal Delivery
Electro Spirit Flying Machine Wizard Goblin Barrel Bowler
Fireball
Mortar Flying Machine Wizard Barbarian Hut Goblin Barrel Bowler
Poison
Mortar Flying Machine Wizard Barbarian Hut
Lightning
Mortar Wizard Barbarian Hut Bowler
Rocket
Mortar Wizard Barbarian Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Barrel Mortar Flying Machine Wizard Bowler Barbarian Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Goblin Barrel Mortar Flying Machine

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler
Mortar
Flying Machine Barbarian Hut
Flying Machine
Mortar Barbarian Hut Bowler
Wizard
Barbarian Hut
Mortar Flying Machine Goblin Barrel
Goblin Barrel
Barbarian Hut Bowler
Bowler
Electro Spirit Flying Machine Goblin Barrel Lightning
Lightning
Bowler

Defense Synergies 0 4

Electro Spirit
Mortar
Flying Machine Wizard
Flying Machine
Mortar Barbarian Hut Bowler
Wizard
Mortar
Barbarian Hut
Flying Machine
Goblin Barrel
Bowler
Flying Machine
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Lightning Mortar Flying Machine Wizard
Barbarian Hut Mortar Flying Machine
Mortar Barbarian Hut Bowler Lightning
Barbarian Hut Mortar Bowler
Lightning Bowler
Bowler Electro Spirit Flying Machine
Lightning Electro Spirit Mortar Flying Machine Wizard Barbarian Hut
Barbarian Hut Bowler Lightning Electro Spirit Flying Machine
Barbarian Hut Mortar
Bowler
Electro Spirit Flying Machine Wizard Bowler
Flying Machine Wizard Barbarian Hut
Mortar Barbarian Hut Bowler Flying Machine Wizard Lightning
Wizard Barbarian Hut Bowler Electro Spirit Mortar
Barbarian Hut Mortar
Barbarian Hut Mortar Bowler Lightning
Wizard Barbarian Hut Mortar Bowler
Mortar Electro Spirit Flying Machine Wizard Barbarian Hut Bowler
Mortar Wizard Electro Spirit Flying Machine Barbarian Hut Bowler
Barbarian Hut Mortar
Wizard Bowler Electro Spirit Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Bowler
Mortar Flying Machine Wizard Bowler Lightning
Barbarian Hut Bowler Lightning
Bowler Lightning Barbarian Hut
Barbarian Hut Bowler
Wizard Electro Spirit Flying Machine
Flying Machine Barbarian Hut Bowler Lightning
Barbarian Hut
Lightning Electro Spirit Mortar Flying Machine Barbarian Hut
Barbarian Hut
Flying Machine Bowler
Lightning Bowler
Bowler Lightning Wizard Barbarian Hut
Wizard Flying Machine Barbarian Hut Bowler
Electro Spirit Mortar Flying Machine Barbarian Hut Bowler Lightning
Bowler Electro Spirit Flying Machine Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Flying Machine Barbarian Hut
Mortar Flying Machine Bowler
Lightning Flying Machine Barbarian Hut
Lightning Flying Machine Barbarian Hut
Wizard Mortar Bowler
Wizard Electro Spirit Flying Machine
Mortar Flying Machine Wizard Bowler
Flying Machine Wizard Barbarian Hut Bowler Lightning
Mortar Flying Machine Wizard Lightning
Lightning Bowler
Lightning Mortar Flying Machine Wizard Bowler
Lightning Flying Machine Wizard
Flying Machine Lightning Mortar Barbarian Hut Bowler
Lightning Mortar Flying Machine
Lightning Mortar Flying Machine Barbarian Hut
Lightning Mortar Flying Machine Wizard Barbarian Hut Bowler
Lightning Mortar Flying Machine Wizard Barbarian Hut Bowler
Lightning Mortar
Lightning
Lightning Mortar Flying Machine Wizard Bowler
Lightning Mortar Flying Machine Wizard Bowler
Lightning Bowler
Lightning Wizard
Bowler Lightning
Lightning Mortar Flying Machine Barbarian Hut
Electro Spirit Mortar Wizard Bowler
Mortar Flying Machine Wizard Bowler Lightning
Lightning Mortar Flying Machine Wizard Bowler
Lightning Mortar
Lightning Flying Machine Wizard
Lightning Electro Spirit Flying Machine Wizard
Lightning Bowler
Lightning Mortar Wizard
Lightning Electro Spirit
Wizard Bowler Lightning
Lightning Electro Spirit Flying Machine Barbarian Hut
Lightning Flying Machine Wizard
Lightning Flying Machine Wizard Bowler
Mortar Flying Machine Wizard Bowler Lightning
Lightning
Flying Machine
Electro Spirit Flying Machine Bowler Lightning
Flying Machine Lightning
Lightning Mortar Flying Machine Bowler

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