My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Musketeer Goblin Hut Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Musketeer Goblin Hut
Zap
Spear Goblins Goblin Hut
Barbarian Barrel
Spear Goblins Rascals Musketeer Goblin Hut
The Log
Spear Goblins Rascals Musketeer Goblin Hut
Earthquake
Spear Goblins Goblin Hut
Arrows
Spear Goblins Rascals Goblin Hut
Royal Delivery
Spear Goblins Rascals Musketeer Goblin Hut Bowler
Fireball
Rascals Musketeer Goblin Hut Bowler
Poison
Spear Goblins Rascals Musketeer Goblin Hut
Lightning
Musketeer Goblin Hut Bowler
Rocket
Rascals Musketeer Goblin Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bowler Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Fireball Musketeer Rascals Goblin Hut Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins The Log Fireball Musketeer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Goblin Hut Bowler
Rascals
Spear Goblins Musketeer
Fireball
The Log
Musketeer
Rascals Goblin Hut Bowler The Log
Goblin Hut
Spear Goblins Musketeer Bowler The Log
Bowler
Spear Goblins Musketeer Goblin Hut The Log
Electro Giant
The Log
Fireball Musketeer Goblin Hut Bowler

Defense Synergies 3 12

Spear Goblins
Rascals Musketeer Goblin Hut Bowler The Log
Rascals
Spear Goblins Musketeer The Log
Fireball
The Log Musketeer Goblin Hut
Musketeer
The Log Spear Goblins Rascals Fireball Goblin Hut Bowler
Goblin Hut
Spear Goblins Fireball Musketeer Bowler
Bowler
The Log Spear Goblins Musketeer Goblin Hut
Electro Giant
The Log
Fireball Musketeer Bowler Spear Goblins Rascals

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Fireball Musketeer Goblin Hut The Log
Rascals Musketeer Goblin Hut The Log
Goblin Hut Bowler Rascals Musketeer
Goblin Hut Rascals Musketeer Bowler
Fireball Bowler The Log
Fireball Bowler The Log Spear Goblins Rascals Musketeer
Musketeer Spear Goblins Rascals Fireball Goblin Hut
Bowler Rascals Fireball Musketeer Electro Giant The Log
Rascals Musketeer Goblin Hut
Spear Goblins Rascals Musketeer Bowler
Spear Goblins Rascals Fireball Musketeer Goblin Hut Bowler Electro Giant The Log
Musketeer Spear Goblins Rascals Fireball Goblin Hut
Goblin Hut Bowler Rascals Fireball Musketeer The Log
Fireball Bowler Rascals Goblin Hut The Log
Rascals Goblin Hut
Rascals Fireball Goblin Hut Bowler Electro Giant The Log
Rascals Fireball Musketeer Goblin Hut Bowler
Fireball Spear Goblins Rascals Musketeer Goblin Hut Bowler The Log
The Log Spear Goblins Rascals Fireball Musketeer Goblin Hut Bowler
Musketeer Goblin Hut
Rascals Bowler Spear Goblins Fireball Musketeer Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Fireball Goblin Hut Bowler Electro Giant
Fireball Musketeer Bowler The Log
Spear Goblins Rascals Musketeer Goblin Hut Bowler The Log
Bowler Rascals Fireball Musketeer The Log
Rascals Musketeer Goblin Hut Bowler
Fireball Electro Giant Rascals Musketeer Goblin Hut
Rascals Spear Goblins Fireball Musketeer Goblin Hut Bowler
Rascals
Spear Goblins Fireball Goblin Hut The Log
Musketeer Goblin Hut
Rascals Musketeer Goblin Hut Bowler
Fireball Bowler Electro Giant The Log
Rascals Bowler Fireball
Rascals Fireball Musketeer Bowler Electro Giant
Rascals Goblin Hut Electro Giant Spear Goblins Fireball Musketeer Bowler The Log
Bowler Rascals Fireball Musketeer Goblin Hut Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Musketeer The Log
Fireball Musketeer Bowler The Log
Fireball Goblin Hut The Log
Rascals Fireball Musketeer The Log
Fireball Bowler The Log
Fireball Electro Giant Spear Goblins Musketeer
Musketeer Bowler The Log
Fireball The Log Bowler
Fireball The Log
Fireball Musketeer Bowler
Fireball Musketeer Bowler The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut Bowler The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut The Log
Spear Goblins Fireball Musketeer Goblin Hut Bowler The Log
Fireball Musketeer Goblin Hut Bowler The Log
Fireball
Fireball Musketeer Bowler The Log
Fireball Bowler Electro Giant The Log
Fireball Musketeer Bowler The Log
Fireball
Musketeer Bowler The Log
Fireball Musketeer The Log
Electro Giant The Log Fireball Bowler
Fireball The Log Musketeer Bowler
Fireball Musketeer Bowler The Log
Fireball Musketeer The Log
Fireball Musketeer Electro Giant
Fireball Musketeer Goblin Hut Electro Giant
Fireball Bowler
Fireball Musketeer The Log
Fireball
Fireball Bowler The Log
Spear Goblins Fireball Musketeer Goblin Hut
Fireball Musketeer
The Log Fireball
Fireball Rascals Musketeer Bowler
The Log Fireball Musketeer Bowler
Fireball Electro Giant
Musketeer
Electro Giant Rascals Fireball Musketeer Bowler The Log
Fireball Musketeer
Fireball Musketeer Bowler Electro Giant The Log

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