My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon Miner
Giant Snowball
Minions Goblin Gang Balloon Miner
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Valkyrie Balloon Miner
Fireball
Minions Goblin Gang Balloon
Poison
Minions Goblin Gang Balloon
Lightning
Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Goblin Gang Miner Valkyrie Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Goblin Gang

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Miner Minions Valkyrie Golem
Minions
Rage Miner Zap Valkyrie Balloon Golem
Goblin Gang
Miner Valkyrie Balloon Golem
Valkyrie
Balloon Zap Minions Goblin Gang
Rage
Minions Balloon
Balloon
Zap Valkyrie Rage Miner Minions Goblin Gang Golem
Golem
Zap Minions Goblin Gang Balloon
Miner
Zap Minions Goblin Gang Balloon

Defense Synergies 1 6

Zap
Minions Goblin Gang Valkyrie Miner
Minions
Valkyrie Zap
Goblin Gang
Zap Valkyrie Miner
Valkyrie
Minions Zap Goblin Gang
Rage
Balloon
Golem
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Zap Minions Goblin Gang Valkyrie
Goblin Gang Minions Valkyrie
Minions Goblin Gang Valkyrie
Valkyrie
Goblin Gang Zap Minions Valkyrie
Minions Zap Goblin Gang
Zap Valkyrie
Minions Goblin Gang
Goblin Gang Valkyrie Miner
Minions Goblin Gang Valkyrie Zap
Minions Zap Goblin Gang
Zap Minions Goblin Gang Valkyrie
Valkyrie Zap Minions Goblin Gang
Goblin Gang
Zap Goblin Gang
Minions Goblin Gang Valkyrie
Zap Minions Goblin Gang Valkyrie
Zap Valkyrie Minions
Goblin Gang Valkyrie Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Valkyrie Miner
Goblin Gang Zap Minions Valkyrie
Goblin Gang Valkyrie Zap
Goblin Gang Valkyrie
Zap Minions Goblin Gang
Goblin Gang Minions Valkyrie
Valkyrie
Zap Minions Valkyrie
Goblin Gang
Minions Valkyrie
Zap Valkyrie
Goblin Gang Valkyrie
Valkyrie
Goblin Gang Zap Minions Valkyrie
Minions Valkyrie Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Miner
Miner
Valkyrie
Zap Valkyrie
Zap Minions
Zap
Miner Zap
Minions Goblin Gang
Miner Zap Valkyrie
Zap
Miner
Minions
Zap
Zap
Minions
Zap
Zap Valkyrie Miner
Minions
Zap
Zap Valkyrie
Miner Zap
Zap Miner
Miner Zap
Zap
Zap Minions
Zap Miner
Zap
Zap Minions Goblin Gang
Zap
Miner Goblin Gang Valkyrie
Zap
Zap
Zap Minions Goblin Gang
Zap
Zap Miner

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