My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Fire Spirit Minions Balloon
Zap
Fire Spirit Minions Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Knight Inferno Tower
The Log
Fire Spirit
Earthquake
Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions Balloon
Fireball
Minions Inferno Tower Balloon
Poison
Minions Inferno Tower Balloon
Lightning
Knight Inferno Tower Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Minions Fireball Freeze Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Minions

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Balloon
Zap
Fireball Balloon Fire Spirit Knight Minions Freeze
Knight
Minions Balloon Fire Spirit Zap Fireball
Minions
Knight Zap Balloon
Fireball
Zap Knight Freeze
Inferno Tower
Freeze
Balloon Zap Fireball
Balloon
Zap Knight Freeze Fire Spirit Minions

Defense Synergies 4 10

Fire Spirit
Knight Zap Inferno Tower
Zap
Fireball Fire Spirit Knight Minions Inferno Tower
Knight
Fire Spirit Minions Inferno Tower Zap Fireball
Minions
Knight Zap Inferno Tower Freeze
Fireball
Zap Knight Inferno Tower Freeze
Inferno Tower
Knight Fire Spirit Zap Minions Fireball
Freeze
Minions Fireball
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Inferno Tower
Inferno Tower Zap Knight Minions
Inferno Tower Fire Spirit Knight Minions Freeze
Inferno Tower Knight Minions
Fireball
Fireball Freeze Fire Spirit Zap Minions
Minions Inferno Tower Fire Spirit Zap Fireball Freeze
Zap Fireball Inferno Tower
Inferno Tower Minions
Knight Fire Spirit Inferno Tower
Minions Zap Knight Fireball Freeze
Minions Inferno Tower Zap Fireball
Inferno Tower Fire Spirit Zap Knight Minions Fireball Freeze
Fire Spirit Fireball Zap Minions Freeze
Inferno Tower Knight
Inferno Tower Zap Fireball Freeze
Knight Minions Fireball Inferno Tower
Fire Spirit Fireball Zap Knight Minions
Zap Freeze Fire Spirit Knight Minions Fireball
Inferno Tower
Fire Spirit Knight Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Inferno Tower
Fireball Zap Knight
Zap Knight Minions Inferno Tower
Zap Knight Fireball Inferno Tower
Inferno Tower Knight
Fire Spirit Fireball Zap Minions Freeze
Knight Minions Fireball Inferno Tower
Inferno Tower Knight
Zap Freeze Knight Minions Fireball Inferno Tower
Inferno Tower
Knight Minions Inferno Tower
Zap Fireball
Knight Fireball Inferno Tower
Fireball
Inferno Tower Zap Knight Minions Fireball Freeze
Minions Zap Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Zap
Fireball
Knight Fireball Freeze
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions Freeze
Fire Spirit
Fireball Fire Spirit Zap Freeze
Fireball Zap
Fire Spirit Minions Fireball
Zap Knight Fireball
Fireball Fire Spirit Zap
Fire Spirit Knight Fireball
Minions Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Minions
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Freeze Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Minions Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fire Spirit Minions Fireball Freeze
Fireball Fire Spirit Zap
Freeze
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Minions Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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