My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Baby Dragon Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Baby Dragon
Zap
Minions
Barbarian Barrel
Tesla Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Wizard Baby Dragon
Fireball
Minions Tesla Hog Rider Wizard Baby Dragon
Poison
Minions Wizard
Lightning
Tesla Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tesla Hog Rider Baby Dragon Wizard Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Tesla Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Baby Dragon Golem Mega Knight
Minions
Hog Rider Mega Knight Zap Baby Dragon Golem
Tesla
Hog Rider
Zap Minions Wizard Baby Dragon Mega Knight
Wizard
Hog Rider Golem Mega Knight
Baby Dragon
Golem Zap Minions Hog Rider Mega Knight
Golem
Baby Dragon Zap Minions Wizard
Mega Knight
Minions Zap Hog Rider Wizard Baby Dragon

Defense Synergies 1 10

Zap
Mega Knight Minions Tesla Baby Dragon
Minions
Zap Tesla Baby Dragon Mega Knight
Tesla
Zap Minions Wizard Baby Dragon
Hog Rider
Wizard
Tesla Mega Knight
Baby Dragon
Zap Minions Tesla Mega Knight
Golem
Mega Knight
Zap Minions Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Wizard Baby Dragon
Zap Minions Tesla Mega Knight
Tesla Mega Knight Minions
Tesla Minions Mega Knight
Mega Knight
Zap Minions Tesla Baby Dragon Mega Knight
Minions Tesla Zap Wizard Baby Dragon
Zap Tesla Baby Dragon Mega Knight
Tesla Minions
Tesla Mega Knight
Minions Zap Tesla Wizard Baby Dragon Mega Knight
Minions Tesla Zap Wizard Baby Dragon
Tesla Mega Knight Zap Minions Wizard
Wizard Mega Knight Zap Minions Tesla Baby Dragon
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Wizard Mega Knight Minions
Tesla Mega Knight Zap Minions Wizard Baby Dragon
Zap Wizard Baby Dragon Minions Tesla Mega Knight
Tesla
Wizard Mega Knight Minions Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla
Zap Tesla Wizard Baby Dragon Mega Knight
Mega Knight Zap Minions
Mega Knight Zap Tesla
Tesla Mega Knight
Wizard Zap Minions Tesla Baby Dragon
Minions Tesla
Mega Knight Tesla
Zap Mega Knight Minions Baby Dragon
Tesla
Mega Knight Minions Tesla
Mega Knight Zap
Mega Knight Tesla Wizard
Wizard Tesla Baby Dragon Mega Knight
Tesla Zap Minions Baby Dragon
Minions Mega Knight Zap Tesla Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Wizard Zap Baby Dragon Mega Knight
Wizard Zap Minions Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Minions
Zap Wizard
Zap Wizard Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Minions
Zap Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Minions Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap
Mega Knight
Zap Minions Baby Dragon
Zap
Zap Baby Dragon Mega Knight

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