My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Recruits Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Recruits Bandit
Giant Snowball
Minions Goblin Gang Royal Recruits Baby Dragon
Zap
Minions Goblin Gang Bandit
Barbarian Barrel
Knight Goblin Gang Royal Recruits Bandit
The Log
Goblin Gang Royal Recruits Bandit
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Royal Recruits
Royal Delivery
Knight Minions Goblin Gang Royal Recruits Baby Dragon Bandit
Fireball
Minions Goblin Gang Baby Dragon Bandit
Poison
Minions Goblin Gang Royal Recruits
Lightning
Knight Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Bandit Fireball Baby Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Minions Royal Recruits Baby Dragon Bandit
Knight
Minions Goblin Gang Baby Dragon Zap Fireball
Minions
Knight Zap Royal Recruits Baby Dragon Bandit
Goblin Gang
Knight Royal Recruits Baby Dragon Bandit
Royal Recruits
Zap Minions Goblin Gang Bandit
Fireball
Zap Knight Baby Dragon
Baby Dragon
Knight Zap Minions Goblin Gang Fireball Bandit
Bandit
Zap Minions Goblin Gang Royal Recruits Baby Dragon

Defense Synergies 3 14

Zap
Fireball Knight Minions Goblin Gang Baby Dragon Bandit
Knight
Minions Goblin Gang Zap Fireball Baby Dragon
Minions
Knight Zap Royal Recruits Baby Dragon Bandit
Goblin Gang
Knight Zap Royal Recruits Bandit
Royal Recruits
Minions Goblin Gang
Fireball
Zap Knight Bandit
Baby Dragon
Zap Knight Minions Bandit
Bandit
Zap Minions Goblin Gang Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Royal Recruits Fireball Baby Dragon
Zap Knight Minions Goblin Gang Royal Recruits Bandit
Goblin Gang Knight Minions Royal Recruits Bandit
Royal Recruits Knight Minions Goblin Gang Bandit
Royal Recruits Fireball
Goblin Gang Fireball Zap Minions Baby Dragon Bandit
Minions Zap Goblin Gang Fireball Baby Dragon
Zap Royal Recruits Fireball Baby Dragon Bandit
Minions Goblin Gang Royal Recruits
Knight Goblin Gang Royal Recruits Bandit
Minions Goblin Gang Zap Knight Royal Recruits Fireball Baby Dragon Bandit
Minions Zap Goblin Gang Fireball Baby Dragon
Royal Recruits Zap Knight Minions Goblin Gang Fireball Bandit
Fireball Zap Minions Goblin Gang Royal Recruits Baby Dragon
Royal Recruits Knight Goblin Gang Bandit
Zap Goblin Gang Royal Recruits Fireball Bandit
Knight Minions Goblin Gang Royal Recruits Fireball
Fireball Zap Knight Minions Goblin Gang Royal Recruits Baby Dragon Bandit
Zap Baby Dragon Knight Minions Royal Recruits Fireball Bandit
Royal Recruits
Goblin Gang Royal Recruits Knight Minions Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Zap Fireball Bandit
Fireball Bandit Zap Knight Goblin Gang Baby Dragon
Goblin Gang Royal Recruits Bandit Zap Knight Minions
Goblin Gang Royal Recruits Zap Knight Fireball Bandit
Royal Recruits Knight Goblin Gang Bandit
Fireball Zap Minions Goblin Gang Baby Dragon
Goblin Gang Royal Recruits Knight Minions Fireball Bandit
Knight Royal Recruits
Zap Royal Recruits Knight Minions Fireball Baby Dragon Bandit
Royal Recruits Goblin Gang
Knight Minions Royal Recruits
Royal Recruits Zap Fireball
Royal Recruits Knight Goblin Gang Fireball Bandit
Royal Recruits Fireball Baby Dragon
Goblin Gang Royal Recruits Zap Knight Minions Fireball Baby Dragon
Minions Zap Royal Recruits Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Recruits Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit
Fireball Baby Dragon Bandit
Knight Royal Recruits Fireball
Fireball Zap Baby Dragon
Fireball Zap Minions Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Bandit
Minions Goblin Gang Fireball
Zap Knight Royal Recruits Fireball Bandit
Fireball Zap Baby Dragon
Knight Fireball Baby Dragon Bandit
Minions Fireball Baby Dragon Bandit
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Bandit
Royal Recruits Fireball Baby Dragon Bandit
Fireball
Minions
Zap Fireball Baby Dragon Bandit
Zap Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Zap Royal Recruits Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit
Zap Fireball Baby Dragon
Zap Minions Fireball
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Minions Goblin Gang Royal Recruits Fireball Bandit
Fireball Zap Baby Dragon
Fireball
Fireball Knight Goblin Gang Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Royal Recruits
Zap Minions Goblin Gang Royal Recruits Fireball Baby Dragon
Zap Fireball
Zap Royal Recruits Fireball Baby Dragon Bandit

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