My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Cannon Musketeer
Zap
Cannon Firecracker Prince
Barbarian Barrel
Electro Spirit Cannon Firecracker Musketeer Giant Skeleton
The Log
Electro Spirit Cannon Firecracker Musketeer Prince Giant Skeleton
Earthquake
Cannon Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Musketeer Prince Giant Skeleton
Fireball
Cannon Firecracker Musketeer
Poison
Cannon Firecracker Musketeer
Lightning
Cannon Musketeer Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Poison Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Cannon Firecracker Musketeer Poison Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Cannon Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Arrows
Prince Giant Skeleton
Cannon
Firecracker
Prince Giant Skeleton
Musketeer
Prince Giant Skeleton
Poison
Prince Giant Skeleton
Prince
Arrows Firecracker Musketeer Poison
Giant Skeleton
Electro Spirit Arrows Firecracker Musketeer Poison

Defense Synergies 1 10

Electro Spirit
Arrows
Cannon Prince Giant Skeleton
Cannon
Musketeer Arrows Firecracker Poison Prince
Firecracker
Cannon Musketeer Prince Giant Skeleton
Musketeer
Cannon Firecracker Giant Skeleton
Poison
Cannon
Prince
Arrows Cannon Firecracker
Giant Skeleton
Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer
Cannon Firecracker Musketeer Prince
Cannon Prince Musketeer Giant Skeleton
Cannon Prince Firecracker Musketeer
Arrows Firecracker Poison Prince Giant Skeleton
Arrows Electro Spirit Cannon Firecracker Musketeer
Musketeer Electro Spirit Arrows Cannon Firecracker Poison
Electro Spirit Arrows Cannon Musketeer Poison Giant Skeleton
Cannon Musketeer Prince
Cannon Firecracker Musketeer Prince Giant Skeleton
Poison Electro Spirit Arrows Cannon Firecracker Musketeer Giant Skeleton
Arrows Musketeer Firecracker Poison
Cannon Prince Musketeer Giant Skeleton
Electro Spirit Arrows Cannon Firecracker Poison Prince
Cannon Prince
Cannon Prince
Arrows Cannon Firecracker Musketeer Poison Prince
Arrows Cannon Electro Spirit Firecracker Musketeer Prince
Arrows Poison Electro Spirit Cannon Firecracker Musketeer Giant Skeleton
Cannon Musketeer Prince
Electro Spirit Arrows Cannon Firecracker Musketeer Poison Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Giant Skeleton
Poison Arrows Firecracker Musketeer Prince
Giant Skeleton Musketeer Prince
Prince Giant Skeleton Musketeer
Giant Skeleton Cannon Musketeer Prince
Arrows Firecracker Poison Electro Spirit Musketeer
Prince Musketeer Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Electro Spirit Firecracker Poison Prince
Cannon Musketeer
Musketeer Prince Giant Skeleton
Arrows Poison Prince Giant Skeleton
Prince Giant Skeleton Cannon
Cannon Firecracker Musketeer
Electro Spirit Firecracker Musketeer Poison Prince Giant Skeleton
Arrows Poison Electro Spirit Cannon Firecracker Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Musketeer Giant Skeleton
Arrows Firecracker Poison Musketeer
Arrows Poison Giant Skeleton
Arrows Firecracker Musketeer Poison Prince Giant Skeleton
Poison Arrows Firecracker
Arrows Firecracker Poison Electro Spirit Musketeer
Arrows Firecracker Musketeer Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Musketeer Poison Prince
Firecracker Poison Arrows Musketeer Prince
Poison Arrows Firecracker Musketeer
Poison Firecracker Musketeer
Arrows Firecracker Musketeer Poison
Arrows Firecracker Musketeer Poison Prince
Arrows Firecracker Musketeer Poison
Arrows Firecracker Musketeer Poison
Arrows Poison
Arrows Firecracker Musketeer Poison Prince
Arrows Firecracker Poison
Musketeer Poison Prince Giant Skeleton
Arrows Poison
Musketeer Prince
Arrows Musketeer Poison
Arrows Firecracker Poison Electro Spirit
Arrows Firecracker Poison Musketeer
Arrows Musketeer Poison Prince
Poison Arrows Firecracker Musketeer
Poison Arrows Firecracker Musketeer
Electro Spirit Firecracker Musketeer Poison
Poison Arrows Musketeer
Electro Spirit Arrows Firecracker Poison
Prince Giant Skeleton
Arrows Firecracker Poison
Electro Spirit Musketeer Prince
Poison Arrows Firecracker Musketeer
Arrows
Poison Firecracker Musketeer Prince
Arrows Firecracker Musketeer Poison
Arrows Poison Giant Skeleton
Firecracker Musketeer Prince
Electro Spirit Firecracker Musketeer Poison Giant Skeleton
Firecracker Musketeer Poison
Poison Firecracker Musketeer Prince Giant Skeleton

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